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-rw-r--r--src/amd/vulkan/radv_shader.c6
-rw-r--r--src/compiler/Makefile.sources2
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp4
-rw-r--r--src/compiler/nir/meson.build2
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_inline_functions.c4
-rw-r--r--src/compiler/nir/nir_lower_variable_initializers.c (renamed from src/compiler/nir/nir_lower_constant_initializers.c)2
-rw-r--r--src/compiler/spirv/spirv_to_nir.c2
-rw-r--r--src/freedreno/vulkan/tu_shader.c4
-rw-r--r--src/gallium/state_trackers/clover/nir/invocation.cpp4
-rw-r--r--src/intel/vulkan/anv_pipeline.c4
-rw-r--r--src/mesa/main/glspirv.c2
12 files changed, 19 insertions, 19 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 7a413646987..f20a8849c8a 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -402,7 +402,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
@@ -419,12 +419,12 @@ radv_shader_compile_to_nir(struct radv_device *device,
/* Make sure we lower constant initializers on output variables so that
* nir_remove_dead_variables below sees the corresponding stores
*/
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_shader_out);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/
- NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 1b10e3e4bb7..a21d6d25ae3 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -243,7 +243,7 @@ NIR_FILES = \
nir/nir_lower_clip.c \
nir/nir_lower_clip_cull_distance_arrays.c \
nir/nir_lower_clip_halfz.c \
- nir/nir_lower_constant_initializers.c \
+ nir/nir_lower_variable_initializers.c \
nir/nir_lower_double_ops.c \
nir/nir_lower_drawpixels.c \
nir/nir_lower_fb_read.c \
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index fdc14bfe507..fed456a36ea 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -219,7 +219,7 @@ glsl_to_nir(struct gl_context *ctx,
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- nir_lower_constant_initializers(shader, (nir_variable_mode)~0);
+ nir_lower_variable_initializers(shader, (nir_variable_mode)~0);
nir_lower_returns(shader);
nir_inline_functions(shader);
nir_opt_deref(shader);
@@ -2784,7 +2784,7 @@ glsl_float64_funcs_to_nir(struct gl_context *ctx,
nir_validate_shader(nir, "float64_funcs_to_nir");
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index 315112759e9..8101dc8c870 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -124,7 +124,7 @@ files_libnir = files(
'nir_lower_clip.c',
'nir_lower_clip_cull_distance_arrays.c',
'nir_lower_clip_halfz.c',
- 'nir_lower_constant_initializers.c',
+ 'nir_lower_variable_initializers.c',
'nir_lower_double_ops.c',
'nir_lower_drawpixels.c',
'nir_lower_fb_read.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 969fbac60e5..4939240653b 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3848,7 +3848,7 @@ bool nir_lower_vars_to_ssa(nir_shader *shader);
bool nir_remove_dead_derefs(nir_shader *shader);
bool nir_remove_dead_derefs_impl(nir_function_impl *impl);
bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
-bool nir_lower_constant_initializers(nir_shader *shader,
+bool nir_lower_variable_initializers(nir_shader *shader,
nir_variable_mode modes);
bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
diff --git a/src/compiler/nir/nir_inline_functions.c b/src/compiler/nir/nir_inline_functions.c
index 8226d50b44b..b1f83d6e03f 100644
--- a/src/compiler/nir/nir_inline_functions.c
+++ b/src/compiler/nir/nir_inline_functions.c
@@ -158,7 +158,7 @@ inline_function_impl(nir_function_impl *impl, struct set *inlined)
* For most use-cases, function inlining is a multi-step process. The general
* pattern employed by SPIR-V consumers and others is as follows:
*
- * 1. nir_lower_constant_initializers(shader, nir_var_function_temp)
+ * 1. nir_lower_variable_initializers(shader, nir_var_function_temp)
*
* This is needed because local variables from the callee are simply added
* to the locals list for the caller and the information about where the
@@ -213,7 +213,7 @@ inline_function_impl(nir_function_impl *impl, struct set *inlined)
* spirv_to_nir returns the root function and so we can just use == whereas
* with GL, you may have to look for a function named "main".
*
- * 6. nir_lower_constant_initializers(shader, ~nir_var_function_temp)
+ * 6. nir_lower_variable_initializers(shader, ~nir_var_function_temp)
*
* Lowering constant initializers on inputs, outputs, global variables,
* etc. requires that we know the main entrypoint so that we know where to
diff --git a/src/compiler/nir/nir_lower_constant_initializers.c b/src/compiler/nir/nir_lower_variable_initializers.c
index 03f5a2f404c..b2a17d0584b 100644
--- a/src/compiler/nir/nir_lower_constant_initializers.c
+++ b/src/compiler/nir/nir_lower_variable_initializers.c
@@ -84,7 +84,7 @@ lower_const_initializer(struct nir_builder *b, struct exec_list *var_list)
}
bool
-nir_lower_constant_initializers(nir_shader *shader, nir_variable_mode modes)
+nir_lower_variable_initializers(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 22cbaf4145a..a3b9c5f6c7e 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -5388,7 +5388,7 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
* right away. In order to do so, we must lower any constant initializers
* on outputs so nir_remove_dead_variables sees that they're written to.
*/
- nir_lower_constant_initializers(b->shader, nir_var_shader_out);
+ nir_lower_variable_initializers(b->shader, nir_var_shader_out);
nir_remove_dead_variables(b->shader,
nir_var_shader_in | nir_var_shader_out);
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index 323a244e81a..9df70400449 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -414,7 +414,7 @@ tu_shader_create(struct tu_device *dev,
}
/* multi step inlining procedure */
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
@@ -423,7 +423,7 @@ tu_shader_create(struct tu_device *dev,
exec_node_remove(&func->node);
}
assert(exec_list_length(&nir->functions) == 1);
- NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, ~nir_var_function_temp);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
diff --git a/src/gallium/state_trackers/clover/nir/invocation.cpp b/src/gallium/state_trackers/clover/nir/invocation.cpp
index 0522115a58d..87a98046cc1 100644
--- a/src/gallium/state_trackers/clover/nir/invocation.cpp
+++ b/src/gallium/state_trackers/clover/nir/invocation.cpp
@@ -104,7 +104,7 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
// Inline all functions first.
// according to the comment on nir_inline_functions
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
@@ -118,7 +118,7 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
nir_validate_shader(nir, "clover after function inlining");
- NIR_PASS_V(nir, nir_lower_constant_initializers,
+ NIR_PASS_V(nir, nir_lower_variable_initializers,
static_cast<nir_variable_mode>(~nir_var_function_temp));
// copy propagate to prepare for lower_explicit_io
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 2e822a6aba6..e6958c40ce6 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -250,7 +250,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
@@ -267,7 +267,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
* nir_remove_dead_variables and split_per_member_structs below see the
* corresponding stores.
*/
- NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 08886954d33..4a8165fa4e1 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -284,7 +284,7 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);