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authorEric Anholt <[email protected]>2013-06-13 10:24:36 -0700
committerEric Anholt <[email protected]>2013-06-21 10:04:29 -0700
commit88398a817c7402c8fa56823eaac4c755e5c2fdaf (patch)
tree836746f23f0bfe5ff31d6fd986c7175bd2bf6892 /src
parentfaf3dbad0d30ed36ae6010a90ca2513edb591148 (diff)
mesa: Fix missing setting of shader->IsES.
I noticed this while trying to merge code with the builtin compiler, which does set it. Note that this causes two regressions in piglit in default-precision-sampler.* which try to link without a vertex or fragment shader, due to being run under the desktop glslparsertest binary (using ARB_ES3_compatibility) that doesn't know about this requirement. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 2739df72577..a91597435db 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3155,6 +3155,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
shader->CompileStatus = !state->error;
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
+ shader->IsES = state->es_shader;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;