diff options
author | Eric Anholt <[email protected]> | 2013-06-13 10:24:36 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-06-21 10:04:29 -0700 |
commit | 88398a817c7402c8fa56823eaac4c755e5c2fdaf (patch) | |
tree | 836746f23f0bfe5ff31d6fd986c7175bd2bf6892 | |
parent | faf3dbad0d30ed36ae6010a90ca2513edb591148 (diff) |
mesa: Fix missing setting of shader->IsES.
I noticed this while trying to merge code with the builtin compiler, which
does set it.
Note that this causes two regressions in piglit in
default-precision-sampler.* which try to link without a vertex or fragment
shader, due to being run under the desktop glslparsertest binary (using
ARB_ES3_compatibility) that doesn't know about this requirement.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 2739df72577..a91597435db 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3155,6 +3155,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) shader->CompileStatus = !state->error; shader->InfoLog = state->info_log; shader->Version = state->language_version; + shader->IsES = state->es_shader; memcpy(shader->builtins_to_link, state->builtins_to_link, sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; |