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authorBrian Paul <[email protected]>2005-09-22 05:19:57 +0000
committerBrian Paul <[email protected]>2005-09-22 05:19:57 +0000
commit676d0accf5cc43e86057b14cfb8bba9316932582 (patch)
treeeaefcddf33d92bd92adac7106701e99dc2b5da85 /src
parentf1e2826856d7df00d0e98106b93ddab51b26ff04 (diff)
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
BlueBits, etc fields.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c2
-rw-r--r--src/mesa/drivers/x11/xm_buffer.c2
-rw-r--r--src/mesa/main/fbobject.c12
-rw-r--r--src/mesa/main/framebuffer.c12
-rw-r--r--src/mesa/main/mtypes.h8
-rw-r--r--src/mesa/main/renderbuffer.c55
-rw-r--r--src/mesa/swrast/s_stencil.c2
7 files changed, 49 insertions, 44 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index 764dafc7f4f..cb26bb48970 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -100,7 +100,7 @@ driNewRenderbuffer(GLenum format, GLvoid *addr,
}
/* XXX if we were allocating a user-created renderbuffer, we'd have
- * to fill in the ComponentSizes[] array too.
+ * to fill in the Red/Green/Blue/.../Bits values too.
*/
drb->Base.AllocStorage = driRenderbufferStorage;
diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index 5db0b496c73..64a920da2b1 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -130,7 +130,7 @@ xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, GLboolean rgbMode,
xrb->Base._BaseFormat = GL_COLOR_INDEX;
xrb->Base.DataType = GL_UNSIGNED_INT;
}
- xrb->Base.ComponentSizes[0] = 0; /* XXX fix? */
+ /* only need to set Red/Green/EtcBits fields for user-created RBs */
}
return xrb;
}
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 3980d09f8ae..f41f464e3d1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -747,7 +747,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
case GL_RENDERBUFFER_RED_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
+ *params = ctx->CurrentRenderbuffer->RedBits;
}
else {
*params = 0;
@@ -756,7 +756,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[1];
+ *params = ctx->CurrentRenderbuffer->GreenBits;
}
else {
*params = 0;
@@ -765,7 +765,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[2];
+ *params = ctx->CurrentRenderbuffer->BlueBits;
}
else {
*params = 0;
@@ -774,7 +774,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[3];
+ *params = ctx->CurrentRenderbuffer->AlphaBits;
}
else {
*params = 0;
@@ -782,7 +782,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
break;
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
+ *params = ctx->CurrentRenderbuffer->DepthBits;
}
else {
*params = 0;
@@ -790,7 +790,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
break;
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
- *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
+ *params = ctx->CurrentRenderbuffer->StencilBits;
}
else {
*params = 0;
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 628afc7a86b..4ad82c85ffe 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -329,13 +329,13 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) {
fb->Visual.redBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[0];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->RedBits;
fb->Visual.greenBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[1];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->GreenBits;
fb->Visual.blueBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[2];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->BlueBits;
fb->Visual.alphaBits
- = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->ComponentSizes[3];
+ = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer->AlphaBits;
fb->Visual.rgbBits
= fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits;
fb->Visual.floatMode = GL_FALSE;
@@ -344,13 +344,13 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
fb->Visual.haveDepthBuffer = GL_TRUE;
fb->Visual.depthBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->ComponentSizes[0];
+ = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
}
if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
fb->Visual.haveStencilBuffer = GL_TRUE;
fb->Visual.stencilBits
- = fb->Attachment[BUFFER_STENCIL].Renderbuffer->ComponentSizes[0];
+ = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
}
compute_depth_max(fb);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6ed7a22807e..e63082948cb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2055,7 +2055,13 @@ struct gl_renderbuffer
GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
/* GL_STENCIL_INDEX. */
GLenum DataType; /* Type of values passed to the Get/Put functions */
- GLubyte ComponentSizes[4]; /* bits per component or channel */
+ GLubyte RedBits; /**< Bits per image component */
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
GLvoid *Data;
/* Delete this renderbuffer */
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 17fb6456e85..4ebaa1f6118 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -937,10 +937,10 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte3;
rb->PutValues = put_values_ubyte3;
rb->PutMonoValues = put_mono_values_ubyte3;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[1] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[2] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[3] = 0;
+ rb->RedBits = 8 * sizeof(GLubyte);
+ rb->GreenBits = 8 * sizeof(GLubyte);
+ rb->BlueBits = 8 * sizeof(GLubyte);
+ rb->AlphaBits = 0;
pixelSize = 3 * sizeof(GLubyte);
break;
case GL_RGBA:
@@ -958,10 +958,10 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte4;
rb->PutValues = put_values_ubyte4;
rb->PutMonoValues = put_mono_values_ubyte4;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[1] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[2] = 8 * sizeof(GLubyte);
- rb->ComponentSizes[3] = 8 * sizeof(GLubyte);
+ rb->RedBits = 8 * sizeof(GLubyte);
+ rb->GreenBits = 8 * sizeof(GLubyte);
+ rb->BlueBits = 8 * sizeof(GLubyte);
+ rb->AlphaBits = 8 * sizeof(GLubyte);
pixelSize = 4 * sizeof(GLubyte);
break;
case GL_RGB10_A2:
@@ -977,10 +977,10 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort4;
rb->PutValues = put_values_ushort4;
rb->PutMonoValues = put_mono_values_ushort4;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
- rb->ComponentSizes[1] = 8 * sizeof(GLushort);
- rb->ComponentSizes[2] = 8 * sizeof(GLushort);
- rb->ComponentSizes[3] = 8 * sizeof(GLushort);
+ rb->RedBits = 8 * sizeof(GLushort);
+ rb->GreenBits = 8 * sizeof(GLushort);
+ rb->BlueBits = 8 * sizeof(GLushort);
+ rb->AlphaBits = 8 * sizeof(GLushort);
pixelSize = 4 * sizeof(GLushort);
break;
#if 00
@@ -995,10 +995,10 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_alpha8;
rb->PutValues = put_values_alpha8;
rb->PutMonoValues = put_mono_values_alpha8;
- rb->ComponentSizes[0] = 0; /*red*/
- rb->ComponentSizes[1] = 0; /*green*/
- rb->ComponentSizes[2] = 0; /*blue*/
- rb->ComponentSizes[3] = 8 * sizeof(GLubyte);
+ rb->RedBits = 0; /*red*/
+ rb->GreenBits = 0; /*green*/
+ rb->BlueBits = 0; /*blue*/
+ rb->AlphaBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
#endif
@@ -1016,7 +1016,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
+ rb->StencilBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
case GL_STENCIL_INDEX16_EXT:
@@ -1030,7 +1030,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
+ rb->StencilBits = 8 * sizeof(GLushort);
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT:
@@ -1045,7 +1045,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
+ rb->DepthBits = 8 * sizeof(GLushort);
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT24:
@@ -1060,7 +1060,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- rb->ComponentSizes[0] = 8 * sizeof(GLuint);
+ rb->DepthBits = 8 * sizeof(GLuint);
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
@@ -1074,7 +1074,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- rb->ComponentSizes[0] = 8 * sizeof(GLubyte);
+ rb->IndexBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
case GL_COLOR_INDEX16_EXT:
@@ -1088,7 +1088,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- rb->ComponentSizes[0] = 8 * sizeof(GLushort);
+ rb->IndexBits = 8 * sizeof(GLushort);
pixelSize = sizeof(GLushort);
break;
case COLOR_INDEX32:
@@ -1102,7 +1102,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- rb->ComponentSizes[0] = 8 * sizeof(GLuint);
+ rb->IndexBits = 8 * sizeof(GLuint);
pixelSize = sizeof(GLuint);
break;
default:
@@ -1118,7 +1118,6 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->PutMonoRow);
ASSERT(rb->PutValues);
ASSERT(rb->PutMonoValues);
- ASSERT(rb->ComponentSizes[0] > 0);
/* free old buffer storage */
if (rb->Data)
@@ -1399,10 +1398,10 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->InternalFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
rb->DataType = GL_NONE;
- rb->ComponentSizes[0] = 0;
- rb->ComponentSizes[1] = 0;
- rb->ComponentSizes[2] = 0;
- rb->ComponentSizes[3] = 0;
+ rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
+ rb->IndexBits = 0;
+ rb->DepthBits = 0;
+ rb->StencilBits = 0;
rb->Data = NULL;
rb->GetPointer = nop_get_pointer;
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 238beddc358..b465b5a2c68 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1127,7 +1127,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y,
void
_swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
{
- const GLubyte stencilBits = rb->ComponentSizes[0];
+ const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
const GLuint mask = ctx->Stencil.WriteMask[0];
const GLuint invMask = ~mask;
const GLuint clearVal = (ctx->Stencil.Clear & mask);