aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/x11/xm_buffer.c
blob: 5db0b496c7393337cc1be898fd0b8d3119f8e3cb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
 * Mesa 3-D graphics library
 * Version:  6.3
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "glxheader.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "imports.h"
#include "renderbuffer.h"


static void
xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
   /* XXX Note: the ximage or Pixmap attached to this renderbuffer
    * should probably get freed here, but that's currently done in
    * XMesaDestroyBuffer().
    */
   _mesa_free(rb);
}


/**
 * Reallocate renderbuffer storage for front color buffer.
 */
static GLboolean
xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                          GLenum internalFormat, GLuint width, GLuint height)
{
   struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb;

   /* just clear these to be sure we don't accidentally use them */
   xrb->origin1 = NULL;
   xrb->origin2 = NULL;
   xrb->origin4 = NULL;

   /* for the FLIP macro: */
   xrb->bottom = height - 1;

   rb->Width = width;
   rb->Height = height;
   rb->InternalFormat = internalFormat;

   return GL_TRUE;
}


/**
 * Reallocate renderbuffer storage for back color buffer.
 * XXX we should resize the back pixmap/ximage here.
 */
static GLboolean
xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                         GLenum internalFormat, GLuint width, GLuint height)
{
   struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb;

   /* same as front buffer */
   (void) xmesa_alloc_front_storage(ctx, rb, internalFormat, width, height);

   /* plus... */
   if (xrb->ximage) {
      /* Needed by PIXELADDR1 macro */
      xrb->width1 = xrb->ximage->bytes_per_line;
      xrb->origin1 = (GLubyte *) xrb->ximage->data + xrb->width1 * (height - 1);

      /* Needed by PIXELADDR2 macro */
      xrb->width2 = xrb->ximage->bytes_per_line / 2;
      xrb->origin2 = (GLushort *) xrb->ximage->data + xrb->width2 * (height - 1);

      /* Needed by PIXELADDR3 macro */
      xrb->width3 = xrb->ximage->bytes_per_line;
      xrb->origin3 = (GLubyte *) xrb->ximage->data + xrb->width3 * (height - 1);

      /* Needed by PIXELADDR4 macro */
      xrb->width4 = xrb->ximage->width;
      xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
   }
   else {
      assert(xrb->pixmap);
   }

   return GL_TRUE;
}


struct xmesa_renderbuffer *
xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, GLboolean rgbMode,
                       GLboolean backBuffer)
{
   struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
   if (xrb) {
      GLuint name = 0;
      _mesa_init_renderbuffer(&xrb->Base, name);

      xrb->Base.Delete = xmesa_delete_renderbuffer;
      if (backBuffer)
         xrb->Base.AllocStorage = xmesa_alloc_back_storage;
      else
         xrb->Base.AllocStorage = xmesa_alloc_front_storage;

      if (rgbMode) {
         xrb->Base.InternalFormat = GL_RGBA;
         xrb->Base._BaseFormat = GL_RGBA;
         xrb->Base.DataType = GL_UNSIGNED_BYTE;
      }
      else {
         xrb->Base.InternalFormat = GL_COLOR_INDEX;
         xrb->Base._BaseFormat = GL_COLOR_INDEX;
         xrb->Base.DataType = GL_UNSIGNED_INT;
      }
      xrb->Base.ComponentSizes[0] = 0; /* XXX fix? */
   }
   return xrb;
}