diff options
author | Brian Paul <[email protected]> | 2011-04-10 12:44:46 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-04-10 13:12:49 -0600 |
commit | ecfaab88b2577bd0395bc05d75a036126806a9c4 (patch) | |
tree | 5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/swrast/s_texcombine.c | |
parent | 1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff) |
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular
texture object sampling state. glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 0c8cc9ff37b..7f49b6ffa50 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -631,9 +631,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->LodBias != 0.0F) { + if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -642,10 +642,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { + if (curObj->Sampler.MinLod != -1000.0 || + curObj->Sampler.MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->MinLod; - const GLfloat max = curObj->MaxLod; + const GLfloat min = curObj->Sampler.MinLod; + const GLfloat max = curObj->Sampler.MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -686,9 +687,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->LodBias != 0.0F) { + if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -697,10 +698,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { + if (curObj->Sampler.MinLod != -1000.0 || + curObj->Sampler.MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->MinLod; - const GLfloat max = curObj->MaxLod; + const GLfloat min = curObj->Sampler.MinLod; + const GLfloat max = curObj->Sampler.MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; |