diff options
author | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
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committer | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
commit | 9d20849516fe34bb0a430b007cef7878858cf0c7 (patch) | |
tree | 67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/swrast/s_texcombine.c | |
parent | 7e161bcf11d539ecc2482b71b21783a23e36f596 (diff) |
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 99c44413fbe..0c8cc9ff37b 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -713,11 +713,6 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, texcoords, lambda, texels ); - /* GL_SGI_texture_color_table */ - if (texUnit->ColorTableEnabled) { - _mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels); - } - /* GL_EXT_texture_swizzle */ if (curObj->_Swizzle != SWIZZLE_NOOP) { swizzle_texels(curObj->_Swizzle, span->end, texels); |