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authorBrian <[email protected]>2008-01-06 10:43:20 -0700
committerBrian <[email protected]>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/swrast/s_accum.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r--src/mesa/swrast/s_accum.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 3c45dee3998..b74f794d090 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -525,8 +525,8 @@ accum_return(GLcontext *ctx, GLfloat value,
}
/* store colors */
- for (buffer = 0; buffer < fb->_NumColorDrawBuffers[0]; buffer++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0][buffer];
+ for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
if (masking) {
_swrast_mask_rgba_span(ctx, rb, &span);
}