From ff73c783cc47361ff0dd819c82d067b4b85870dd Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 6 Jan 2008 10:43:20 -0700 Subject: Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... --- src/mesa/swrast/s_accum.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast/s_accum.c') diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 3c45dee3998..b74f794d090 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -525,8 +525,8 @@ accum_return(GLcontext *ctx, GLfloat value, } /* store colors */ - for (buffer = 0; buffer < fb->_NumColorDrawBuffers[0]; buffer++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0][buffer]; + for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; if (masking) { _swrast_mask_rgba_span(ctx, rb, &span); } -- cgit v1.2.3