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authorEric Anholt <[email protected]>2019-04-08 16:32:01 -0700
committerEric Anholt <[email protected]>2019-04-10 11:44:20 -0700
commit771adffec1b6e504367b83c121efd0fb657bb262 (patch)
tree0e95d2b60b3492afcaf32aa332667749a194db27 /src/mesa/state_tracker/st_nir_builtins.c
parent3053d5a4f2fd6f81a6fb8d398afeaca91c7692e8 (diff)
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
PIPE_CAP_PACKED_UNIFORMS conflates several things: Lowering uniforms i/o at the st level instead of the backend, packing uniforms with no padding at all, and lowering to UBOs. Requiring backends to lower uniforms i/o for !PIPE_CAP_PACKED_UNIFORMS leads to the driver needing to either link against the type size function in mesa/st, or duplicating it in the backend. Given that all backends want this lower-io as far as I can tell, just move it to mesa/st to resolve the link issue and avoid the driver author needing to understand st's uniforms layout. Incidentally, fixes uniform layout failures in nouveau in: dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_vertex and I think in Lima as well. v2: fix indents Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_nir_builtins.c')
-rw-r--r--src/mesa/state_tracker/st_nir_builtins.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_nir_builtins.c b/src/mesa/state_tracker/st_nir_builtins.c
index 8ec320cbb9c..01663b702ac 100644
--- a/src/mesa/state_tracker/st_nir_builtins.c
+++ b/src/mesa/state_tracker/st_nir_builtins.c
@@ -67,6 +67,9 @@ st_nir_finish_builtin_shader(struct st_context *st,
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4);
+ } else {
+ NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_uniforms_type_size,
+ (nir_lower_io_options)0);
}
struct pipe_shader_state state = {