aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_glsl_to_nir.cpp
diff options
context:
space:
mode:
authorTimothy Arceri <[email protected]>2017-11-14 10:13:58 +1100
committerTimothy Arceri <[email protected]>2017-12-04 09:10:30 +1100
commitbd98b8c74ef9d404f98b77519eaf327b938a150a (patch)
treeb9d0a0d2ea2b4b4b0c16d705fc924b583b7b4749 /src/mesa/state_tracker/st_glsl_to_nir.cpp
parenta9ac01b96f265af10fe4de58699c75ec6e0b6238 (diff)
st/glsl_to_nir: add basic NIR opt loop helper
We need to be able to do these NIR opts in the state tracker rather than the driver in order for the NIR linking opts to be useful. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_glsl_to_nir.cpp')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 4a772e65421..1b4f07111cf 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -247,6 +247,37 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
*size = max;
}
+static void
+st_nir_opts(nir_shader *nir)
+{
+ bool progress;
+ do {
+ progress = false;
+
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_remove_phis);
+ NIR_PASS(progress, nir, nir_opt_dce);
+ if (nir_opt_trivial_continues(nir)) {
+ progress = true;
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_dce);
+ }
+ NIR_PASS(progress, nir, nir_opt_if);
+ NIR_PASS(progress, nir, nir_opt_dead_cf);
+ NIR_PASS(progress, nir, nir_opt_cse);
+ NIR_PASS(progress, nir, nir_opt_peephole_select, 8);
+
+ NIR_PASS(progress, nir, nir_opt_algebraic);
+ NIR_PASS(progress, nir, nir_opt_constant_folding);
+
+ NIR_PASS(progress, nir, nir_opt_undef);
+ NIR_PASS(progress, nir, nir_opt_conditional_discard);
+ if (nir->options->max_unroll_iterations) {
+ NIR_PASS(progress, nir, nir_opt_loop_unroll, (nir_variable_mode)0);
+ }
+ } while (progress);
+}
+
/* First third of converting glsl_to_nir.. this leaves things in a pre-
* nir_lower_io state, so that shader variants can more easily insert/
* replace variables, etc.