diff options
author | Timothy Arceri <[email protected]> | 2017-11-14 10:06:47 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-12-04 09:10:30 +1100 |
commit | a9ac01b96f265af10fe4de58699c75ec6e0b6238 (patch) | |
tree | 100ffa0c40b7616d8f7a94753322512049b8f23a /src/mesa/state_tracker/st_glsl_to_nir.cpp | |
parent | d586f39cb0fb65624d9e0534f5eaafbf2a3ccc88 (diff) |
st/glsl_to_nir: make st_glsl_to_nir() static
Here we also move the extern C functions to the bottom of the file.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_glsl_to_nir.cpp')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index b51e738b8ce..4a772e65421 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -247,13 +247,11 @@ st_nir_assign_uniform_locations(struct gl_program *prog, *size = max; } -extern "C" { - /* First third of converting glsl_to_nir.. this leaves things in a pre- * nir_lower_io state, so that shader variants can more easily insert/ * replace variables, etc. */ -nir_shader * +static nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog, struct gl_shader_program *shader_program, gl_shader_stage stage) @@ -392,54 +390,6 @@ sort_varyings(struct exec_list *var_list) exec_list_move_nodes_to(&new_list, var_list); } -/* Last third of preparing nir from glsl, which happens after shader - * variant lowering. - */ -void -st_finalize_nir(struct st_context *st, struct gl_program *prog, - struct gl_shader_program *shader_program, nir_shader *nir) -{ - struct pipe_screen *screen = st->pipe->screen; - - NIR_PASS_V(nir, nir_split_var_copies); - NIR_PASS_V(nir, nir_lower_var_copies); - NIR_PASS_V(nir, nir_lower_io_types); - - if (nir->info.stage == MESA_SHADER_VERTEX) { - /* Needs special handling so drvloc matches the vbo state: */ - st_nir_assign_vs_in_locations(prog, nir); - /* Re-lower global vars, to deal with any dead VS inputs. */ - NIR_PASS_V(nir, nir_lower_global_vars_to_local); - - sort_varyings(&nir->outputs); - st_nir_assign_var_locations(&nir->outputs, - &nir->num_outputs); - st_nir_fixup_varying_slots(st, &nir->outputs); - } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { - sort_varyings(&nir->inputs); - st_nir_assign_var_locations(&nir->inputs, - &nir->num_inputs); - st_nir_fixup_varying_slots(st, &nir->inputs); - st_nir_assign_var_locations(&nir->outputs, - &nir->num_outputs); - } else if (nir->info.stage == MESA_SHADER_COMPUTE) { - /* TODO? */ - } else { - unreachable("invalid shader type for tgsi bypass\n"); - } - - NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, - st->ctx->Const.Program[nir->info.stage].MaxAtomicBuffers); - - st_nir_assign_uniform_locations(prog, shader_program, - &nir->uniforms, &nir->num_uniforms); - - if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF)) - NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program); - else - NIR_PASS_V(nir, nir_lower_samplers, shader_program); -} - static void set_st_program(struct gl_program *prog, struct gl_shader_program *shader_program, @@ -518,6 +468,8 @@ st_nir_get_mesa_program(struct gl_context *ctx, prog->nir = nir; } +extern "C" { + bool st_link_nir(struct gl_context *ctx, struct gl_shader_program *shader_program) @@ -551,4 +503,52 @@ st_link_nir(struct gl_context *ctx, return true; } +/* Last third of preparing nir from glsl, which happens after shader + * variant lowering. + */ +void +st_finalize_nir(struct st_context *st, struct gl_program *prog, + struct gl_shader_program *shader_program, nir_shader *nir) +{ + struct pipe_screen *screen = st->pipe->screen; + + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_lower_var_copies); + NIR_PASS_V(nir, nir_lower_io_types); + + if (nir->info.stage == MESA_SHADER_VERTEX) { + /* Needs special handling so drvloc matches the vbo state: */ + st_nir_assign_vs_in_locations(prog, nir); + /* Re-lower global vars, to deal with any dead VS inputs. */ + NIR_PASS_V(nir, nir_lower_global_vars_to_local); + + sort_varyings(&nir->outputs); + st_nir_assign_var_locations(&nir->outputs, + &nir->num_outputs); + st_nir_fixup_varying_slots(st, &nir->outputs); + } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { + sort_varyings(&nir->inputs); + st_nir_assign_var_locations(&nir->inputs, + &nir->num_inputs); + st_nir_fixup_varying_slots(st, &nir->inputs); + st_nir_assign_var_locations(&nir->outputs, + &nir->num_outputs); + } else if (nir->info.stage == MESA_SHADER_COMPUTE) { + /* TODO? */ + } else { + unreachable("invalid shader type for tgsi bypass\n"); + } + + NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, + st->ctx->Const.Program[nir->info.stage].MaxAtomicBuffers); + + st_nir_assign_uniform_locations(prog, shader_program, + &nir->uniforms, &nir->num_uniforms); + + if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF)) + NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program); + else + NIR_PASS_V(nir, nir_lower_samplers, shader_program); +} + } /* extern "C" */ |