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authorZack Rusin <[email protected]>2007-09-20 07:50:33 -0400
committerZack Rusin <[email protected]>2007-09-20 07:50:33 -0400
commitdaf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch)
treed273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa/state_tracker/st_cb_rasterpos.c
parent37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff)
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa/state_tracker/st_cb_rasterpos.c')
-rw-r--r--src/mesa/state_tracker/st_cb_rasterpos.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
index 5245535a652..04b2016ffcc 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -35,6 +35,7 @@
#include "st_context.h"
#include "st_atom.h"
+#include "st_cache.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_rasterpos.h"
@@ -88,7 +89,7 @@ static void
setup_feedback(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
- const struct pipe_shader_state *vs = ctx->st->state.vs;
+ const struct pipe_shader_state *vs = &ctx->st->state.vs->state;
struct pipe_feedback_state feedback;
uint i;