diff options
author | Zack Rusin <[email protected]> | 2007-09-20 07:50:33 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2007-09-20 07:50:33 -0400 |
commit | daf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch) | |
tree | d273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa/state_tracker | |
parent | 37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff) |
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders
are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_fs.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_vs.c | 18 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cache.c | 36 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cache.h | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 8 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 8 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_rasterpos.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.h | 10 |
10 files changed, 62 insertions, 55 deletions
diff --git a/src/mesa/state_tracker/st_atom_fs.c b/src/mesa/state_tracker/st_atom_fs.c index 94b69c8df7d..91e58f58316 100644 --- a/src/mesa/state_tracker/st_atom_fs.c +++ b/src/mesa/state_tracker/st_atom_fs.c @@ -51,14 +51,14 @@ * Translate a Mesa fragment shader into a TGSI shader. * \return pointer to cached pipe_shader object. */ -struct pipe_shader_state * +const struct cso_fragment_shader * st_translate_fragment_shader(struct st_context *st, struct st_fragment_program *stfp) { GLuint outputMapping[FRAG_RESULT_MAX]; GLuint inputMapping[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state fs; - struct pipe_shader_state *cached; + const struct cso_fragment_shader *cso; GLuint interpMode[16]; /* XXX size? */ GLuint i; GLbitfield inputsRead = stfp->Base.Base.InputsRead; @@ -142,15 +142,15 @@ st_translate_fragment_shader(struct st_context *st, fs.tokens = &stfp->tokens[0]; - cached = st_cached_fs_state(st, &fs); - stfp->fs = cached; + cso = st_cached_fs_state(st, &fs); + stfp->fs = cso; if (TGSI_DEBUG) tgsi_dump( stfp->tokens, 0/*TGSI_DUMP_VERBOSE*/ ); stfp->dirty = 0; - return cached; + return cso; } @@ -183,7 +183,7 @@ static void update_fs( struct st_context *st ) if (stfp->dirty) st->state.fs = st_translate_fragment_shader( st, st->fp ); - st->pipe->bind_fs_state(st->pipe, st->state.fs); + st->pipe->bind_fs_state(st->pipe, st->state.fs->data); } } diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c index cf9dd810e91..078c052ae29 100644 --- a/src/mesa/state_tracker/st_atom_vs.c +++ b/src/mesa/state_tracker/st_atom_vs.c @@ -53,13 +53,13 @@ * Translate a Mesa vertex shader into a TGSI shader. * \return pointer to cached pipe_shader object. */ -struct pipe_shader_state * +const struct cso_vertex_shader * st_translate_vertex_shader(struct st_context *st, struct st_vertex_program *stvp) { GLuint outputMapping[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state vs; - struct pipe_shader_state *cached; + const struct cso_vertex_shader *cso; GLuint i; memset(&vs, 0, sizeof(vs)); @@ -147,8 +147,8 @@ st_translate_vertex_shader(struct st_context *st, vs.tokens = &stvp->tokens[0]; - cached = st_cached_vs_state(st, &vs); - stvp->vs = cached; + cso = st_cached_vs_state(st, &vs); + stvp->vs = cso; if (TGSI_DEBUG) tgsi_dump( stvp->tokens, 0 ); @@ -157,13 +157,13 @@ st_translate_vertex_shader(struct st_context *st, if (stvp->sse2_program.csr == stvp->sse2_program.store) tgsi_emit_sse2( stvp->tokens, &stvp->sse2_program ); - if (!cached->executable) - cached->executable = (void *) x86_get_func( &stvp->sse2_program ); + if (!cso->state.executable) + cso->state.executable = (void *) x86_get_func( &stvp->sse2_program ); #endif stvp->dirty = 0; - return cached; + return cso; } @@ -191,10 +191,10 @@ static void update_vs( struct st_context *st ) /* Bind the vertex program */ st->vp = stvp; - if (stvp->dirty) + if (stvp->dirty) st->state.vs = st_translate_vertex_shader( st, st->vp ); - st->pipe->bind_vs_state(st->pipe, st->state.vs); + st->pipe->bind_vs_state(st->pipe, st->state.vs->data); } } diff --git a/src/mesa/state_tracker/st_cache.c b/src/mesa/state_tracker/st_cache.c index 0f233cea588..e5ba0592cfb 100644 --- a/src/mesa/state_tracker/st_cache.c +++ b/src/mesa/state_tracker/st_cache.c @@ -115,9 +115,9 @@ const struct cso_rasterizer* st_cached_rasterizer_state( return (struct cso_rasterizer*)(cso_hash_iter_data(iter)); } -struct pipe_shader_state * st_cached_fs_state( - struct st_context *st, - const struct pipe_shader_state *templ) +const struct cso_fragment_shader * +st_cached_fs_state(struct st_context *st, + const struct pipe_shader_state *templ) { unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_shader_state)); @@ -125,17 +125,19 @@ struct pipe_shader_state * st_cached_fs_state( hash_key, CSO_FRAGMENT_SHADER, (void*)templ); if (cso_hash_iter_is_null(iter)) { - const struct pipe_shader_state *created_state = - st->pipe->create_fs_state(st->pipe, templ); - iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, - (void*)created_state); + struct cso_fragment_shader *cso = malloc(sizeof(struct cso_fragment_shader)); + memcpy(&cso->state, templ, sizeof(struct pipe_shader_state)); + cso->data = st->pipe->create_fs_state(st->pipe, templ); + if (!cso->data) + cso->data = &cso->state; + iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, cso); } - return (struct pipe_shader_state*)(cso_hash_iter_data(iter)); + return (struct cso_fragment_shader*)(cso_hash_iter_data(iter)); } -struct pipe_shader_state * st_cached_vs_state( - struct st_context *st, - const struct pipe_shader_state *templ) +const struct cso_vertex_shader * +st_cached_vs_state(struct st_context *st, + const struct pipe_shader_state *templ) { unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_shader_state)); @@ -143,10 +145,12 @@ struct pipe_shader_state * st_cached_vs_state( hash_key, CSO_VERTEX_SHADER, (void*)templ); if (cso_hash_iter_is_null(iter)) { - const struct pipe_shader_state *created_state = - st->pipe->create_vs_state(st->pipe, templ); - iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, - (void*)created_state); + struct cso_vertex_shader *cso = malloc(sizeof(struct cso_vertex_shader)); + memcpy(&cso->state, templ, sizeof(struct pipe_shader_state)); + cso->data = st->pipe->create_vs_state(st->pipe, templ); + if (!cso->data) + cso->data = &cso->state; + iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, cso); } - return (struct pipe_shader_state*)(cso_hash_iter_data(iter)); + return (struct cso_vertex_shader*)(cso_hash_iter_data(iter)); } diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h index 5b8c6168a8f..356dd981833 100644 --- a/src/mesa/state_tracker/st_cache.h +++ b/src/mesa/state_tracker/st_cache.h @@ -55,13 +55,13 @@ const struct cso_rasterizer * st_cached_rasterizer_state(struct st_context *st, const struct pipe_rasterizer_state *raster); -struct pipe_shader_state *st_cached_fs_state( - struct st_context *st, - const struct pipe_shader_state *templ); +const struct cso_fragment_shader * +st_cached_fs_state(struct st_context *st, + const struct pipe_shader_state *templ); -struct pipe_shader_state *st_cached_vs_state( - struct st_context *st, - const struct pipe_shader_state *templ); +const struct cso_vertex_shader * +st_cached_vs_state(struct st_context *st, + const struct pipe_shader_state *templ); #endif diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index ee70ce33204..03a81652cb4 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -348,7 +348,7 @@ clear_with_quad(GLcontext *ctx, if (!stfp) { stfp = make_frag_shader(st); } - pipe->bind_fs_state(pipe, stfp->fs); + pipe->bind_fs_state(pipe, stfp->fs->data); } /* vertex shader state: color/position pass-through */ @@ -357,7 +357,7 @@ clear_with_quad(GLcontext *ctx, if (!stvp) { stvp = make_vertex_shader(st); } - pipe->bind_vs_state(pipe, stvp->vs); + pipe->bind_vs_state(pipe, stvp->vs->data); } /* viewport state: viewport matching window dims */ @@ -383,8 +383,8 @@ clear_with_quad(GLcontext *ctx, pipe->set_alpha_test_state(pipe, &st->state.alpha_test); pipe->bind_blend_state(pipe, st->state.blend->data); pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil); - pipe->bind_fs_state(pipe, st->state.fs); - pipe->bind_vs_state(pipe, st->state.vs); + pipe->bind_fs_state(pipe, st->state.fs->data); + pipe->bind_vs_state(pipe, st->state.vs->data); pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); /* OR: diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index d4f260ee547..4e3c24353e8 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -330,7 +330,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, if (!stfp) { stfp = make_fragment_shader(ctx->st); } - pipe->bind_fs_state(pipe, stfp->fs); + pipe->bind_fs_state(pipe, stfp->fs->data); } /* vertex shader state: position + texcoord pass-through */ @@ -339,7 +339,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, if (!stvp) { stvp = make_vertex_shader(ctx->st); } - pipe->bind_vs_state(pipe, stvp->vs); + pipe->bind_vs_state(pipe, stvp->vs->data); } /* texture sampling state: */ @@ -393,8 +393,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* restore GL state */ pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data); - pipe->bind_fs_state(pipe, ctx->st->state.fs); - pipe->bind_vs_state(pipe, ctx->st->state.vs); + pipe->bind_fs_state(pipe, ctx->st->state.fs->data); + pipe->bind_vs_state(pipe, ctx->st->state.vs->data); pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]); pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 5245535a652..04b2016ffcc 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -35,6 +35,7 @@ #include "st_context.h" #include "st_atom.h" +#include "st_cache.h" #include "st_draw.h" #include "st_program.h" #include "st_cb_rasterpos.h" @@ -88,7 +89,7 @@ static void setup_feedback(GLcontext *ctx) { struct pipe_context *pipe = ctx->st->pipe; - const struct pipe_shader_state *vs = ctx->st->state.vs; + const struct pipe_shader_state *vs = &ctx->st->state.vs->state; struct pipe_feedback_state feedback; uint i; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 93b64254801..df976260f8e 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -79,8 +79,8 @@ struct st_context const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct cso_rasterizer *rasterizer; - const struct pipe_shader_state *fs; - const struct pipe_shader_state *vs; + const struct cso_fragment_shader *fs; + const struct cso_vertex_shader *vs; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 238ade00ac7..633e4d94708 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -198,7 +198,7 @@ st_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = ctx->st->state.vs; + vs = &ctx->st->state.vs->state; /* loop over TGSI shader inputs */ for (attr = 0; attr < vs->num_inputs; attr++) { @@ -405,8 +405,8 @@ st_feedback_draw_vbo(GLcontext *ctx, assert(draw); draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, st->state.rasterizer->data); - draw_set_vertex_shader(draw, st->state.vs); + draw_set_rasterizer_state(draw, &st->state.rasterizer->state); + draw_set_vertex_shader(draw, &st->state.vs->state); /* XXX need to set vertex info too */ diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 4945141d154..4f9ace3e6a8 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -40,6 +40,8 @@ #define ST_FP_MAX_TOKENS 1024 +struct cso_fragment_shader; +struct cso_vertex_shader; struct st_fragment_program { @@ -52,7 +54,7 @@ struct st_fragment_program GLboolean dirty; /** Pointer to the corresponding cached shader */ - const struct pipe_shader_state *fs; + const struct cso_fragment_shader *fs; GLuint param_state; }; @@ -83,7 +85,7 @@ struct st_vertex_program #endif /** Pointer to the corresponding cached shader */ - const struct pipe_shader_state *vs; + const struct cso_vertex_shader *vs; GLuint param_state; }; @@ -105,12 +107,12 @@ st_vertex_program( struct gl_vertex_program *vp ) } -extern struct pipe_shader_state * +extern const struct cso_fragment_shader * st_translate_fragment_shader(struct st_context *st, struct st_fragment_program *fp); -extern struct pipe_shader_state * +extern const struct cso_vertex_shader * st_translate_vertex_shader(struct st_context *st, struct st_vertex_program *vp); |