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authorKenneth Graunke <[email protected]>2010-02-18 23:50:55 -0800
committerKristian Høgsberg <[email protected]>2010-02-19 07:51:02 -0500
commit21d0c70b4b1c18dc1c3ac7d0fbd8a903d60f8be7 (patch)
tree59e54ca5138fd305d6b2ac6682a77797c813e1ad /src/mesa/shader/prog_uniform.c
parentf69d1d1438361f10fd8db78d2d38f26e33db9747 (diff)
Remove _mesa_strlen in favor of plain strlen.
Diffstat (limited to 'src/mesa/shader/prog_uniform.c')
-rw-r--r--src/mesa/shader/prog_uniform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 0642713148c..cdfe158deb2 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -142,7 +142,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
+ GLint len = (GLint) strlen(list->Uniforms[i].Name);
if (len > max)
max = len;
}