From 21d0c70b4b1c18dc1c3ac7d0fbd8a903d60f8be7 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Thu, 18 Feb 2010 23:50:55 -0800 Subject: Remove _mesa_strlen in favor of plain strlen. --- src/mesa/shader/prog_uniform.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/prog_uniform.c') diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index 0642713148c..cdfe158deb2 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -142,7 +142,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLint max = 0; GLuint i; for (i = 0; list && i < list->NumUniforms; i++) { - GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name); + GLint len = (GLint) strlen(list->Uniforms[i].Name); if (len > max) max = len; } -- cgit v1.2.3