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authorEric Anholt <[email protected]>2013-09-20 10:13:32 -0700
committerEric Anholt <[email protected]>2013-11-15 11:35:01 -0800
commite5885c119de1e508099cc1111e1c9f8ff00fab88 (patch)
tree77232f7a5789900eb180e23fe0f2c1988a70a8f3 /src/mesa/program/program_parse.y
parentbb1f0969756fbb827c4b2520c632daa15342b064 (diff)
mesa: Dynamically allocate the storage for program local parameters.
The array was 64kb per struct gl_program, plus we statically stored a copy of one on disk for _mesa_DummyProgram. Given that most struct gl_programs we generate are for GLSL shaders that don't have local parameters, this was a waste. Since you can store and fetch parameters beyond what the program actually uses, we do have to do a late allocation if necessary at GetProgramLocalParameter time. Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program/program_parse.y')
-rw-r--r--src/mesa/program/program_parse.y7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/program/program_parse.y b/src/mesa/program/program_parse.y
index a76db4e86b7..03c0a3dba22 100644
--- a/src/mesa/program/program_parse.y
+++ b/src/mesa/program/program_parse.y
@@ -25,6 +25,7 @@
#include <stdlib.h>
#include <string.h>
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/imports.h"
#include "program/program.h"
@@ -2559,6 +2560,12 @@ initialize_symbol_from_param(struct gl_program *prog,
param_var->type = at_param;
param_var->param_binding_type = PROGRAM_STATE_VAR;
+ /* Dynamically allocate LocalParams, since it's a large array to have
+ * statically in every gl_program otherwise.
+ */
+ if (state_tokens[1] == STATE_LOCAL && !prog->LocalParams)
+ prog->LocalParams = calloc(MAX_PROGRAM_LOCAL_PARAMS, sizeof(float[4]));
+
/* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
* we need to unroll it and call add_state_reference() for each row
*/