aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2013-09-20 10:13:32 -0700
committerEric Anholt <[email protected]>2013-11-15 11:35:01 -0800
commite5885c119de1e508099cc1111e1c9f8ff00fab88 (patch)
tree77232f7a5789900eb180e23fe0f2c1988a70a8f3
parentbb1f0969756fbb827c4b2520c632daa15342b064 (diff)
mesa: Dynamically allocate the storage for program local parameters.
The array was 64kb per struct gl_program, plus we statically stored a copy of one on disk for _mesa_DummyProgram. Given that most struct gl_programs we generate are for GLSL shaders that don't have local parameters, this was a waste. Since you can store and fetch parameters beyond what the program actually uses, we do have to do a late allocation if necessary at GetProgramLocalParameter time. Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/arbprogram.c6
-rw-r--r--src/mesa/main/mtypes.h11
-rw-r--r--src/mesa/program/program.c12
-rw-r--r--src/mesa/program/program_parse.y7
4 files changed, 33 insertions, 3 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index 51a299370e9..8bd3f0bd06f 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -265,6 +265,12 @@ get_local_param_pointer(struct gl_context *ctx, const char *func,
return GL_FALSE;
}
+ if (!prog->LocalParams) {
+ prog->LocalParams = calloc(maxParams, sizeof(float[4]));
+ if (!prog->LocalParams)
+ return GL_FALSE;
+ }
+
*param = prog->LocalParams[index];
return GL_TRUE;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0f470da3713..67c4996e673 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2035,8 +2035,15 @@ struct gl_program
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
- /** Numbered local parameters */
- GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
+
+ /**
+ * Local parameters used by the program.
+ *
+ * It's dynamically allocated because it is rarely used (just
+ * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries once it's
+ * allocated.
+ */
+ GLfloat (*LocalParams)[4];
/** Map from sampler unit to texture unit (set by glUniform1i()) */
GLubyte SamplerUnits[MAX_SAMPLERS];
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index b7b5140adc5..01f8c6f1147 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -349,6 +349,7 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
return;
free(prog->String);
+ free(prog->LocalParams);
if (prog->Instructions) {
_mesa_free_instructions(prog->Instructions, prog->NumInstructions);
@@ -477,7 +478,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
- memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ if (prog->LocalParams) {
+ clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
+ sizeof(float[4]));
+ if (!clone->LocalParams) {
+ _mesa_reference_program(ctx, &clone, NULL);
+ return NULL;
+ }
+ memcpy(clone->LocalParams, prog->LocalParams,
+ MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
+ }
clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
clone->NumInstructions = prog->NumInstructions;
clone->NumTemporaries = prog->NumTemporaries;
diff --git a/src/mesa/program/program_parse.y b/src/mesa/program/program_parse.y
index a76db4e86b7..03c0a3dba22 100644
--- a/src/mesa/program/program_parse.y
+++ b/src/mesa/program/program_parse.y
@@ -25,6 +25,7 @@
#include <stdlib.h>
#include <string.h>
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/imports.h"
#include "program/program.h"
@@ -2559,6 +2560,12 @@ initialize_symbol_from_param(struct gl_program *prog,
param_var->type = at_param;
param_var->param_binding_type = PROGRAM_STATE_VAR;
+ /* Dynamically allocate LocalParams, since it's a large array to have
+ * statically in every gl_program otherwise.
+ */
+ if (state_tokens[1] == STATE_LOCAL && !prog->LocalParams)
+ prog->LocalParams = calloc(MAX_PROGRAM_LOCAL_PARAMS, sizeof(float[4]));
+
/* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
* we need to unroll it and call add_state_reference() for each row
*/