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authorGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
committerGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
commit22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch)
treee7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/math/m_norm_tmp.h
parent57ffddba9870a0e602ae454e13072a0af48fa150 (diff)
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/math/m_norm_tmp.h')
-rw-r--r--src/mesa/math/m_norm_tmp.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index ccaa2247e87..aea3a4b65bf 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -1,21 +1,21 @@
-/* $Id: m_norm_tmp.h,v 1.4 2001/03/03 20:57:00 brianp Exp $ */
+/* $Id: m_norm_tmp.h,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -39,7 +39,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -113,7 +113,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -153,7 +153,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
/* scale has been snapped to 1.0 if it is close.
*/
if (scale != 1.0) {
- m0 *= scale;
+ m0 *= scale;
m5 *= scale;
m10 *= scale;
}
@@ -188,7 +188,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -218,7 +218,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -252,7 +252,7 @@ TAG(transform_normals_no_rot)(const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -284,7 +284,7 @@ TAG(transform_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -316,7 +316,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -332,7 +332,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
out[i][0] = x * invlen;
out[i][1] = y * invlen;
out[i][2] = z * invlen;
- }
+ }
}
}
else {
@@ -351,7 +351,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
out[i][1] = y;
out[i][2] = z;
}
- }
+ }
}
}
dest->count = in->count;
@@ -366,7 +366,7 @@ TAG(rescale_normals)( const GLmatrix *mat,
const GLubyte mask[],
GLvector3f *dest )
{
- GLuint i;
+ GLuint i;
const GLfloat *from = in->start;
GLuint stride = in->stride;
GLuint count = in->count;
@@ -387,27 +387,27 @@ TAG(rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(init_c_norm_transform)( void )
{
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
TAG(transform_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
TAG(transform_rescale_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
TAG(transform_normalize_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM][IDX] =
TAG(transform_normals);
- _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
TAG(transform_rescale_normals);
- _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
TAG(transform_normalize_normals);
- _mesa_normal_tab[NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_RESCALE][IDX] =
TAG(rescale_normals);
- _mesa_normal_tab[NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_NORMALIZE][IDX] =
TAG(normalize_normals);
}