diff options
author | Gareth Hughes <[email protected]> | 2001-03-12 00:48:37 +0000 |
---|---|---|
committer | Gareth Hughes <[email protected]> | 2001-03-12 00:48:37 +0000 |
commit | 22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch) | |
tree | e7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/math/m_norm_tmp.h | |
parent | 57ffddba9870a0e602ae454e13072a0af48fa150 (diff) |
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/math/m_norm_tmp.h')
-rw-r--r-- | src/mesa/math/m_norm_tmp.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h index ccaa2247e87..aea3a4b65bf 100644 --- a/src/mesa/math/m_norm_tmp.h +++ b/src/mesa/math/m_norm_tmp.h @@ -1,21 +1,21 @@ -/* $Id: m_norm_tmp.h,v 1.4 2001/03/03 20:57:00 brianp Exp $ */ +/* $Id: m_norm_tmp.h,v 1.5 2001/03/12 00:48:41 gareth Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -39,7 +39,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -113,7 +113,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -153,7 +153,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, /* scale has been snapped to 1.0 if it is close. */ if (scale != 1.0) { - m0 *= scale; + m0 *= scale; m5 *= scale; m10 *= scale; } @@ -188,7 +188,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -218,7 +218,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -252,7 +252,7 @@ TAG(transform_normals_no_rot)(const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -284,7 +284,7 @@ TAG(transform_normals)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -316,7 +316,7 @@ TAG(normalize_normals)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -332,7 +332,7 @@ TAG(normalize_normals)( const GLmatrix *mat, out[i][0] = x * invlen; out[i][1] = y * invlen; out[i][2] = z * invlen; - } + } } } else { @@ -351,7 +351,7 @@ TAG(normalize_normals)( const GLmatrix *mat, out[i][1] = y; out[i][2] = z; } - } + } } } dest->count = in->count; @@ -366,7 +366,7 @@ TAG(rescale_normals)( const GLmatrix *mat, const GLubyte mask[], GLvector3f *dest ) { - GLuint i; + GLuint i; const GLfloat *from = in->start; GLuint stride = in->stride; GLuint count = in->count; @@ -387,27 +387,27 @@ TAG(rescale_normals)( const GLmatrix *mat, static void _XFORMAPI TAG(init_c_norm_transform)( void ) { - _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] = + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] = TAG(transform_normals_no_rot); - _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] = + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] = TAG(transform_rescale_normals_no_rot); - _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] = + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] = TAG(transform_normalize_normals_no_rot); - _mesa_normal_tab[NORM_TRANSFORM][IDX] = + _mesa_normal_tab[NORM_TRANSFORM][IDX] = TAG(transform_normals); - _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] = + _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] = TAG(transform_rescale_normals); - _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] = + _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] = TAG(transform_normalize_normals); - _mesa_normal_tab[NORM_RESCALE][IDX] = + _mesa_normal_tab[NORM_RESCALE][IDX] = TAG(rescale_normals); - _mesa_normal_tab[NORM_NORMALIZE][IDX] = + _mesa_normal_tab[NORM_NORMALIZE][IDX] = TAG(normalize_normals); } |