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author | Brian Paul <[email protected]> | 2011-11-05 12:59:12 -0600 |
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committer | Brian Paul <[email protected]> | 2011-11-07 14:25:48 -0700 |
commit | f4fb0be605790c55abd7d66564486e5860721c21 (patch) | |
tree | 92f00a3aea034166b0ff167a9d41ddc60187b8e8 /src/mesa/main/texobj.c | |
parent | 0ef8c0ddc71b1459f28c7b3c4b1c2b7c3cab8228 (diff) |
mesa: fix the selection of soft renderbuffer color formats
This fixes a regression from the recent glReadPixels changes found
with the piglit hiz tests.
Use either MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV for color
buffers depending on endian-ness. Before, the gl_renderbuffer::Format
field was MESA_FORMAT_RGBA8888 but the data was really stored as
MESA_FORMAT_RGBA8888_REV when using a little endian machine.
Getting this right matters now that we can access renderbuffer data
without going through the span functions (namely glReadPixels() +
MapRenderbuffer()).
Diffstat (limited to 'src/mesa/main/texobj.c')
0 files changed, 0 insertions, 0 deletions