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author | Timothy Arceri <[email protected]> | 2017-05-10 10:37:35 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-05-11 14:46:39 +1000 |
commit | 6d7660cf4b7c0c73b4394f09dd149c6b0386115c (patch) | |
tree | faf00a30c3b34944ebd954b374a21beeae54b5a6 /src/mesa/main/depth.c | |
parent | 276166c45b5733137f2e562bd0aca84c8652124b (diff) |
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
This was added in b527dd65c830a as a work around because fixed function
fragment shaders were tracked in ctx->FragmentProgram._Current as
a gl_program rather than gl_shader_program.
However after my refactoring of the program and shader structs
at the end of 2016 which culminated in c505d6d85222, we no longer
need gl_shader_program to track the current program making
_CurrentFragmentProgram obsolete.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/depth.c')
0 files changed, 0 insertions, 0 deletions