diff options
author | Timothy Arceri <[email protected]> | 2017-05-10 10:37:35 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-05-11 14:46:39 +1000 |
commit | 6d7660cf4b7c0c73b4394f09dd149c6b0386115c (patch) | |
tree | faf00a30c3b34944ebd954b374a21beeae54b5a6 /src | |
parent | 276166c45b5733137f2e562bd0aca84c8652124b (diff) |
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
This was added in b527dd65c830a as a work around because fixed function
fragment shaders were tracked in ctx->FragmentProgram._Current as
a gl_program rather than gl_shader_program.
However after my refactoring of the program and shader structs
at the end of 2016 which culminated in c505d6d85222, we no longer
need gl_shader_program to track the current program making
_CurrentFragmentProgram obsolete.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 | ||||
-rw-r--r-- | src/mesa/main/api_validate.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/pipelineobj.c | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 22 | ||||
-rw-r--r-- | src/mesa/main/state.c | 8 |
6 files changed, 2 insertions, 36 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index c95fb3739b3..ba98cd42a5e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1443,7 +1443,7 @@ brw_upload_wm_ubo_surfaces(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* _NEW_PROGRAM */ - struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram; + struct gl_program *prog = ctx->FragmentProgram._Current; /* BRW_NEW_FS_PROG_DATA */ brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data); diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 4694c36e8d1..cbb2361552e 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -99,7 +99,7 @@ check_blend_func_error(struct gl_context *ctx) * the blend equation or "blend_support_all_equations", the error * INVALID_OPERATION is generated [...]" */ - const struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram; + const struct gl_program *prog = ctx->FragmentProgram._Current; const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport; if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 79f50130e73..28d3d948fcd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3003,8 +3003,6 @@ struct gl_pipeline_object struct gl_shader_program *ReferencedPrograms[MESA_SHADER_STAGES]; - struct gl_program *_CurrentFragmentProgram; - /** * Program used by glUniform calls. * diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index f7c911f2e44..67a8fc8cb95 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -58,8 +58,6 @@ _mesa_delete_pipeline_object(struct gl_context *ctx, { unsigned i; - _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL); - for (i = 0; i < MESA_SHADER_STAGES; i++) { _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL); _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL); diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 681b7306d13..7430cfeeb8d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -155,7 +155,6 @@ _mesa_free_shader_state(struct gl_context *ctx) for (int i = 0; i < MESA_SHADER_STAGES; i++) { _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL); } - _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); /* Extended for ARB_separate_shader_objects */ @@ -1261,27 +1260,6 @@ use_program(struct gl_context *ctx, gl_shader_stage stage, FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); } - /* If the shader is also bound as the current rendering shader, unbind - * it from that binding point as well. This ensures that the correct - * semantics of glDeleteProgram are maintained. - */ - switch (stage) { - case MESA_SHADER_VERTEX: - case MESA_SHADER_TESS_CTRL: - case MESA_SHADER_TESS_EVAL: - case MESA_SHADER_GEOMETRY: - case MESA_SHADER_COMPUTE: - /* Empty for now. */ - break; - case MESA_SHADER_FRAGMENT: - if (*target == ctx->_Shader->_CurrentFragmentProgram) { - _mesa_reference_program(ctx, - &ctx->_Shader->_CurrentFragmentProgram, - NULL); - } - break; - } - _mesa_reference_shader_program(ctx, &shTarget->ReferencedPrograms[stage], shProg); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5a760f5e5d0..73872b822a6 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -133,16 +133,12 @@ update_program(struct gl_context *ctx) if (fsProg) { /* Use GLSL fragment shader */ - _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, - fsProg); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); } else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ - _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, - NULL); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, @@ -151,8 +147,6 @@ update_program(struct gl_context *ctx) else if (ctx->ATIFragmentShader._Enabled && ctx->ATIFragmentShader.Current->Program) { /* Use the enabled ATI fragment shader's associated program */ - _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, - NULL); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, ctx->ATIFragmentShader.Current->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, @@ -162,8 +156,6 @@ update_program(struct gl_context *ctx) /* Use fragment program generated from fixed-function state */ struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); - _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, - f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, |