diff options
author | Brian Paul <[email protected]> | 2005-11-19 16:43:04 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-11-19 16:43:04 +0000 |
commit | 63d683091fe3a9600b65ae7ef3b554168b805406 (patch) | |
tree | 67d3aca6d541ef1a205e201ac7b2a6dda76898bf /src/mesa/main/context.c | |
parent | 430c469c5b5edd33fd29db9ab59ac1dccc02af21 (diff) |
No longer derive 'ati_fragment_shader' from 'program' class. Only the
program->Id and program->RefCount fields were used and ATI fragment shaders
didn't have too much in common with ARB/NV vertex/fragment programs anyway.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b25300a0b0e..8fd9af760ef 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -100,6 +100,7 @@ #include "histogram.h" #include "hint.h" #include "hash.h" +#include "atifragshader.h" #include "light.h" #include "lines.h" #include "macros.h" @@ -692,7 +693,8 @@ alloc_shared_state( GLcontext *ctx ) goto cleanup; #endif #if FEATURE_ATI_fragment_shader - ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0); + ss->ATIShaders = _mesa_NewHashTable(); + ss->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); if (!ss->DefaultFragmentShader) goto cleanup; #endif @@ -760,7 +762,7 @@ alloc_shared_state( GLcontext *ctx ) #endif #if FEATURE_ATI_fragment_shader if (ss->DefaultFragmentShader) - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader); + _mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader); #endif #if FEATURE_ARB_vertex_buffer_object if (ss->BufferObjects) @@ -867,7 +869,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_delete_program(ctx, ss->DefaultFragmentProgram); #endif #if FEATURE_ATI_fragment_shader - _mesa_delete_program(ctx, ss->DefaultFragmentShader); + _mesa_free(ss->DefaultFragmentShader); #endif #if FEATURE_ARB_vertex_buffer_object |