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author | Topi Pohjolainen <[email protected]> | 2015-03-26 16:43:31 +0200 |
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committer | Topi Pohjolainen <[email protected]> | 2015-04-30 00:28:48 +0300 |
commit | 91daf9f09bac41c84c6868a56e0d538cc59cc334 (patch) | |
tree | ccdf87460a7e10ab50a4d367433e28a6417f4309 /src/mesa/drivers/dri/i965/gen7_blorp.cpp | |
parent | 7fb0db4dd18e49d3ccdb872f7ed174740301f3a2 (diff) |
i965/blorp: Allow blend state to be set for multiple render targets
Original blorp writes only one buffer per shader invocation. Once
the launch mechanism is shared with glsl-based programs there will
be need for supporting multiple render targets.
Also drop the always constant color write disable settings.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.cpp')
0 files changed, 0 insertions, 0 deletions