diff options
author | Ian Romanick <[email protected]> | 2016-01-19 17:15:08 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2018-01-02 16:23:52 -0800 |
commit | 5325a34ed78e2ffc3bd3d05fbdb49c8002853a77 (patch) | |
tree | 793bb4540e0ac8138bc0279f9ba66201764de865 /src/mesa/drivers/common/meta_generate_mipmap.c | |
parent | e0ad314568349e24e5fe44dc6cac8b98a14213d6 (diff) |
meta: Use _mesa_bind_texture instead of _mesa_BindTexture
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/drivers/common/meta_generate_mipmap.c')
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 55093e95537..99d0931694d 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -201,10 +201,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* We may have been called from glGenerateTextureMipmap with CurrentUnit * still set to 0, so we don't know when we can skip binding the texture. - * Assume that _mesa_BindTexture will be fast if we're rebinding the same + * Assume that _mesa_bind_texture will be fast if we're rebinding the same * texture. */ - _mesa_BindTexture(target, texObj->Name); + _mesa_bind_texture(ctx, target, texObj); if (mipmap->samp_obj == NULL) { mipmap->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF); |