From 5325a34ed78e2ffc3bd3d05fbdb49c8002853a77 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 19 Jan 2016 17:15:08 -0800 Subject: meta: Use _mesa_bind_texture instead of _mesa_BindTexture MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Ian Romanick Reviewed-by: Tapani Pälli --- src/mesa/drivers/common/meta_generate_mipmap.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/common/meta_generate_mipmap.c') diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 55093e95537..99d0931694d 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -201,10 +201,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* We may have been called from glGenerateTextureMipmap with CurrentUnit * still set to 0, so we don't know when we can skip binding the texture. - * Assume that _mesa_BindTexture will be fast if we're rebinding the same + * Assume that _mesa_bind_texture will be fast if we're rebinding the same * texture. */ - _mesa_BindTexture(target, texObj->Name); + _mesa_bind_texture(ctx, target, texObj); if (mipmap->samp_obj == NULL) { mipmap->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF); -- cgit v1.2.3