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authorKenneth Graunke <[email protected]>2014-09-02 11:38:29 -0700
committerKenneth Graunke <[email protected]>2014-09-03 17:11:33 -0700
commitf92fbd554f2e9e702a2bd650c9b2571a3f4f1ab8 (patch)
treeb6e24c2b40ae16c6c4f636f93b881d4c5e4815dc /src/mapi
parent7528f6fd178ef10b7fde8e66c57bec38127471fd (diff)
i965: Move curb_read_length/total_scratch to brw_stage_prog_data.
All shader stages have these fields, so it makes sense to store them in the common base structure, rather than duplicating them in each. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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