diff options
author | Ian Romanick <[email protected]> | 2015-05-12 12:24:04 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-05-15 20:22:23 -0700 |
commit | 5aaabd7630ca6fd72a3333687249574e6fcbe663 (patch) | |
tree | 97b34a6c54840435ca1bf583c295c830a2d69fbc /src/mapi | |
parent | 0784bb01b5e42db7d7241e9baa793f647ef5be52 (diff) |
mesa: Remove all vestiges of glFramebufferTextureFaceARB
Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist. Having a function that is
exec="skip" and offset="assign" is just weird.
There are still a couple 'exec="skip" offset="assign"' functions
remaining. These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA). The SGIS
functions can be removed later.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mapi')
-rw-r--r-- | src/mapi/glapi/gen/ARB_geometry_shader4.xml | 2 | ||||
-rw-r--r-- | src/mapi/glapi/tests/check_table.cpp | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/src/mapi/glapi/gen/ARB_geometry_shader4.xml index e62047c9bd6..280e7a07599 100644 --- a/src/mapi/glapi/gen/ARB_geometry_shader4.xml +++ b/src/mapi/glapi/gen/ARB_geometry_shader4.xml @@ -45,7 +45,7 @@ <param name="level" type="GLint"/> <param name="layer" type="GLint"/> </function> - <function name="FramebufferTextureFaceARB" exec="skip" offset="assign"> + <function name="FramebufferTextureFaceARB" exec="skip"> <param name="target" type="GLenum"/> <param name="attachment" type="GLenum"/> <param name="texture" type="GLuint"/> diff --git a/src/mapi/glapi/tests/check_table.cpp b/src/mapi/glapi/tests/check_table.cpp index 5d759df76d9..09bf4f3585c 100644 --- a/src/mapi/glapi/tests/check_table.cpp +++ b/src/mapi/glapi/tests/check_table.cpp @@ -1137,7 +1137,6 @@ const struct name_offset known_dispatch[] = { { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, { "glFramebufferTexture", _O(FramebufferTexture) }, - { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, { "glProgramParameteri", _O(ProgramParameteri) }, { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, |