diff options
author | Lionel Landwerlin <[email protected]> | 2020-01-13 15:11:25 +0200 |
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committer | Lionel Landwerlin <[email protected]> | 2020-01-26 22:27:03 +0200 |
commit | 397ff2976ba281a7d599b6246b7f6311011eaa0c (patch) | |
tree | dafd6b5cdf8fd78f906c2128b1c32c12ab000311 /src/intel/compiler/brw_nir.h | |
parent | 4d03e5312732c1ad48cc116b03573b7156fdb5da (diff) |
intel: Implement Gen12 workaround for array textures of size 1
Gen12 does not support RENDER_SURFACE_STATE::SurfaceArray = true &&
RENDER_SURFACE_STATE::Depth = 0. SurfaceArray can only be set to true
if Depth >= 1.
We workaround this limitation by adding the max(value, 1) snippet in
the shaders on the 3 components for texture array sizes.
Tested on Gen9 with the following Vulkan CTS tests :
dEQP-VK.image.image_size.2d_array.*
v2: Drop debug print (Tapani)
Switch to GEN:BUG instead of Wa_
v3: Fix dEQP-VK.image.image_size.1d_array.* cases (Lionel)
v4: Fix dEQP-VK.glsl.texture_functions.query.texturesize.* cases
(Missing tex_op handling) (Lionel)
v5: Missing break statement (Lionel)
v6: Fixup comment (Tapani)
v7: Fixup comment again (Tapani)
v8: Don't use sample_dim as index (Jason)
Rename pass
Simplify control flow
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]> (v7)
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Diffstat (limited to 'src/intel/compiler/brw_nir.h')
-rw-r--r-- | src/intel/compiler/brw_nir.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h index 7c7f1ea11b7..32a8badaa24 100644 --- a/src/intel/compiler/brw_nir.h +++ b/src/intel/compiler/brw_nir.h @@ -134,6 +134,8 @@ void brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, bool is_scalar); +bool brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader); + bool brw_nir_apply_attribute_workarounds(nir_shader *nir, const uint8_t *attrib_wa_flags); |