diff options
author | Paul Berry <[email protected]> | 2011-10-21 07:40:37 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2011-10-27 15:31:20 -0700 |
commit | c488150dea083a9677429b4185c6b20d7facd52b (patch) | |
tree | 178b9c921d1408ad220d61b96276450104776472 /src/glsl/ast_to_hir.cpp | |
parent | cf45949d6a896651a5f3864d3b195e26d59eee74 (diff) |
glsl: Distinguish between no interpolation qualifier and 'smooth'
Previously, we treated the 'smooth' qualifier as equivalent to no
qualifier at all. However, this is incorrect for the built-in color
variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and
gl_BackSecondaryColor). For those variables, if there is no qualifier
at all, interpolation should be flat if the shade model is GL_FLAT,
and smooth if the shade model is GL_SMOOTH.
To make this possible, I added a new value to the
glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index d090d311da8..fa6206e5eb0 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1965,8 +1965,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->interpolation = INTERP_QUALIFIER_FLAT; else if (qual->flags.q.noperspective) var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; - else + else if (qual->flags.q.smooth) var->interpolation = INTERP_QUALIFIER_SMOOTH; + else + var->interpolation = INTERP_QUALIFIER_NONE; var->pixel_center_integer = qual->flags.q.pixel_center_integer; var->origin_upper_left = qual->flags.q.origin_upper_left; |