diff options
author | Chad Versace <[email protected]> | 2011-01-27 01:40:26 -0800 |
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committer | Chad Versace <[email protected]> | 2011-01-26 16:37:44 -0800 |
commit | bc04d244f5a86fd7085e3d648949413e2d2ec797 (patch) | |
tree | 4d9918aa005973fcf07a8b8efd4a59650766630a /src/glsl/ast_to_hir.cpp | |
parent | 5fc57f471b10e74546f999269a2a8f9186da9731 (diff) |
glsl: Propagate depth layout qualifier from AST to IR
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 34d61b8e752..df11a30c1ac 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2009,6 +2009,40 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } } + /* Layout qualifiers for gl_FragDepth, which are enabled by extension + * AMD_conservative_depth. + */ + int depth_layout_count = qual->flags.q.depth_any + + qual->flags.q.depth_greater + + qual->flags.q.depth_less + + qual->flags.q.depth_unchanged; + if (depth_layout_count > 0 + && !state->AMD_conservative_depth_enable) { + _mesa_glsl_error(loc, state, + "extension GL_AMD_conservative_depth must be enabled " + "to use depth layout qualifiers"); + } else if (depth_layout_count > 0 + && strcmp(var->name, "gl_FragDepth") != 0) { + _mesa_glsl_error(loc, state, + "depth layout qualifiers can be applied only to " + "gl_FragDepth"); + } else if (depth_layout_count > 1 + && strcmp(var->name, "gl_FragDepth") == 0) { + _mesa_glsl_error(loc, state, + "at most one depth layout qualifier can be applied to " + "gl_FragDepth"); + } + if (qual->flags.q.depth_any) + var->depth_layout = ir_depth_layout_any; + else if (qual->flags.q.depth_greater) + var->depth_layout = ir_depth_layout_greater; + else if (qual->flags.q.depth_less) + var->depth_layout = ir_depth_layout_less; + else if (qual->flags.q.depth_unchanged) + var->depth_layout = ir_depth_layout_unchanged; + else + var->depth_layout = ir_depth_layout_none; + if (var->type->is_array() && state->language_version != 110) { var->array_lvalue = true; } @@ -2599,6 +2633,36 @@ ast_declarator_list::hir(exec_list *instructions, && earlier->type == var->type && earlier->mode == var->mode) { earlier->interpolation = var->interpolation; + + /* Layout qualifiers for gl_FragDepth. */ + } else if (state->AMD_conservative_depth_enable + && strcmp(var->name, "gl_FragDepth") == 0 + && earlier->type == var->type + && earlier->mode == var->mode) { + + /** From the AMD_conservative_depth spec: + * Within any shader, the first redeclarations of gl_FragDepth + * must appear before any use of gl_FragDepth. + */ + if (earlier->used) { + _mesa_glsl_error(&loc, state, + "the first redeclaration of gl_FragDepth " + "must appear before any use of gl_FragDepth"); + } + + /* Prevent inconsistent redeclaration of depth layout qualifier. */ + if (earlier->depth_layout != ir_depth_layout_none + && earlier->depth_layout != var->depth_layout) { + _mesa_glsl_error(&loc, state, + "gl_FragDepth: depth layout is declared here " + "as '%s, but it was previously declared as " + "'%s'", + depth_layout_string(var->depth_layout), + depth_layout_string(earlier->depth_layout)); + } + + earlier->depth_layout = var->depth_layout; + } else { YYLTYPE loc = this->get_location(); _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier); |