diff options
author | Brian Paul <[email protected]> | 2014-05-23 14:57:49 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-05-28 15:06:07 -0600 |
commit | a7aca3919ba29ccdac01136fa9ba79f571bc797d (patch) | |
tree | b928201cc61db62c36225acf129df4bed3754415 /src/glsl/ast_to_hir.cpp | |
parent | f9cecca7a6e3d9ff231075381b88d179e153a5a4 (diff) |
glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
Makes things a little easier to read.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index e06f9b413d2..f230a70a3ed 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3078,7 +3078,7 @@ validate_identifier(const char *identifier, YYLTYPE loc, * OpenGL, and may not be declared in a shader as either a * variable or a function." */ - if (strncmp(identifier, "gl_", 3) == 0) { + if (is_gl_identifier(identifier)) { _mesa_glsl_error(&loc, state, "identifier `%s' uses reserved `gl_' prefix", identifier); @@ -3653,7 +3653,7 @@ ast_declarator_list::hir(exec_list *instructions, exec_list initializer_instructions; /* Examine var name here since var may get deleted in the next call */ - bool var_is_gl_id = (strncmp(var->name, "gl_", 3) == 0); + bool var_is_gl_id = is_gl_identifier(var->name); ir_variable *earlier = get_variable_being_redeclared(var, decl->get_location(), state, @@ -5403,7 +5403,7 @@ ast_interface_block::hir(exec_list *instructions, ir_variable *earlier = get_variable_being_redeclared(var, loc, state, true /* allow_all_redeclarations */); - if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) { + if (!is_gl_identifier(var->name) || earlier == NULL) { _mesa_glsl_error(&loc, state, "redeclaration of gl_PerVertex can only " "include built-in variables"); @@ -5638,7 +5638,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, gl_FragColor_assigned = true; else if (strcmp(var->name, "gl_FragData") == 0) gl_FragData_assigned = true; - else if (strncmp(var->name, "gl_", 3) != 0) { + else if (!is_gl_identifier(var->name)) { if (state->stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out) { user_defined_fs_output_assigned = true; |