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authorIan Romanick <[email protected]>2013-08-08 17:23:01 -0700
committerIan Romanick <[email protected]>2013-08-13 17:53:33 -0700
commit42624b1c8145375f987e380bb78456658f845a17 (patch)
tree612cd7e8c8a7feb9db0785101015698791893f71 /src/glsl/ast_to_hir.cpp
parentd5aee174b88878e6d47dc1fadd3935f535fd85f0 (diff)
glsl: Move and refine test for unsized arrays in GLSL ES
GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow array initializers. However, GLSL ES 3.00 allows array initializers, and the initializer can explicitly size the array. The specification even includes some examples of this: float x[] = float[2] (1.0, 2.0); // declares an array of size 2 float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3 float a[5]; float b[] = a; Move the unsized array check to after the initializer has been processed. If the array is still unsized, generate the error. This should have no effect in GLSL ES 1.00 because, as previously mentioned, array initializers are not allowed. Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert". Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" <[email protected]>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp33
1 files changed, 27 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index c06051f6271..325cb064153 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1773,12 +1773,6 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
}
}
}
- } else if (state->es_shader) {
- /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
- * array declarations have been removed from the language.
- */
- _mesa_glsl_error(loc, state, "unsized array declarations are not "
- "allowed in GLSL ES 1.00");
}
const glsl_type *array_type = glsl_type::get_array_instance(base, length);
@@ -3148,6 +3142,33 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
+ if (state->es_shader) {
+ const glsl_type *const t = (earlier == NULL)
+ ? var->type : earlier->type;
+
+ if (t->is_array() && t->length == 0)
+ /* Section 10.17 of the GLSL ES 1.00 specification states that
+ * unsized array declarations have been removed from the language.
+ * Arrays that are sized using an initializer are still explicitly
+ * sized. However, GLSL ES 1.00 does not allow array
+ * initializers. That is only allowed in GLSL ES 3.00.
+ *
+ * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
+ *
+ * "An array type can also be formed without specifying a size
+ * if the definition includes an initializer:
+ *
+ * float x[] = float[2] (1.0, 2.0); // declares an array of size 2
+ * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
+ *
+ * float a[5];
+ * float b[] = a;"
+ */
+ _mesa_glsl_error(& loc, state,
+ "unsized array declarations are not allowed in "
+ "GLSL ES");
+ }
+
/* If the declaration is not a redeclaration, there are a few additional
* semantic checks that must be applied. In addition, variable that was
* created for the declaration should be added to the IR stream.