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authorLuca Barbieri <[email protected]>2010-09-23 13:44:22 +0200
committerLuca Barbieri <[email protected]>2010-09-23 16:06:02 +0200
commit6c598c78bd17642d731cf57b8369cc794f64ba2f (patch)
tree27671d42b851a95b1b03bd44d039f75ac505c6e3 /src/gallium/state_trackers/d3d1x/gd3d11
parente5ae4588d150a179974a812887f3b6445d8e2f34 (diff)
d3d1x: normalize whitespace
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/gd3d11')
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp26
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h352
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h38
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h206
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h214
5 files changed, 418 insertions, 418 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp
index 46a3905d8fc..3d3990a63ed 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp
@@ -168,23 +168,23 @@ struct GalliumD3D11Screen : public GalliumD3D11ScreenBase
#if API < 11
// we use a D3D11-like API internally
virtual HRESULT STDMETHODCALLTYPE Map(
- __in ID3D11Resource *pResource,
- __in unsigned Subresource,
- __in D3D11_MAP MapType,
- __in unsigned MapFlags,
- __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource,
+ __in D3D11_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
virtual void STDMETHODCALLTYPE Unmap(
- __in ID3D11Resource *pResource,
- __in unsigned Subresource) = 0;
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource) = 0;
virtual void STDMETHODCALLTYPE Begin(
- __in ID3D11Asynchronous *pAsync) = 0;
+ __in ID3D11Asynchronous *pAsync) = 0;
virtual void STDMETHODCALLTYPE End(
- __in ID3D11Asynchronous *pAsync) = 0;
+ __in ID3D11Asynchronous *pAsync) = 0;
virtual HRESULT STDMETHODCALLTYPE GetData(
- __in ID3D11Asynchronous *pAsync,
- __out_bcount_opt(DataSize) void *pData,
- __in unsigned DataSize,
- __in unsigned GetDataFlags) = 0;
+ __in ID3D11Asynchronous *pAsync,
+ __out_bcount_opt(DataSize) void *pData,
+ __in unsigned DataSize,
+ __in unsigned GetDataFlags) = 0;
// TODO: maybe we should use function overloading, but that might risk silent errors,
// and cannot be exported to a C interface
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
index 3c789d3af05..04d5b864967 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
@@ -303,11 +303,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
#if API >= 11
#define SET_SHADER_EXTRA_ARGS , \
- __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, \
+ __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, \
unsigned NumClassInstances
#define GET_SHADER_EXTRA_ARGS , \
- __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, \
- __inout_opt unsigned *pNumClassInstances
+ __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, \
+ __inout_opt unsigned *pNumClassInstances
#else
#define SET_SHADER_EXTRA_ARGS
#define GET_SHADER_EXTRA_ARGS
@@ -396,65 +396,65 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
#define IMPLEMENT_SHADER_STAGE(XS, Stage) \
virtual void STDMETHODCALLTYPE XS##SetShader( \
- __in_opt ID3D11##Stage##Shader *pShader \
+ __in_opt ID3D11##Stage##Shader *pShader \
SET_SHADER_EXTRA_ARGS) \
{ \
SYNCHRONIZED; \
xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \
} \
virtual void STDMETHODCALLTYPE XS##GetShader(\
- __out ID3D11##Stage##Shader **ppShader \
+ __out ID3D11##Stage##Shader **ppShader \
GET_SHADER_EXTRA_ARGS) \
{ \
SYNCHRONIZED; \
*ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
} \
virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\
- __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \
- __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \
- __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) \
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \
+ __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) \
{ \
SYNCHRONIZED; \
xs_set_constant_buffers<D3D11_STAGE_##XS>(StartSlot, NumBuffers, (GalliumD3D11Buffer *const *)ppConstantBuffers); \
} \
virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\
- __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \
- __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \
- __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) \
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \
+ __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) \
{ \
SYNCHRONIZED; \
for(unsigned i = 0; i < NumBuffers; ++i) \
ppConstantBuffers[i] = constant_buffers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
} \
virtual void STDMETHODCALLTYPE XS##SetShaderResources(\
- __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \
- __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \
- __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) \
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \
+ __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) \
{ \
SYNCHRONIZED; \
xs_set_shader_resources<D3D11_STAGE_##XS>(StartSlot, NumViews, (GalliumD3D11ShaderResourceView *const *)ppShaderResourceViews); \
} \
virtual void STDMETHODCALLTYPE XS##GetShaderResources(\
- __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \
- __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \
- __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) \
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \
+ __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) \
{ \
SYNCHRONIZED; \
for(unsigned i = 0; i < NumViews; ++i) \
ppShaderResourceViews[i] = shader_resource_views[D3D11_STAGE_##XS][StartSlot + i].ref(); \
} \
virtual void STDMETHODCALLTYPE XS##SetSamplers(\
- __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \
- __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \
- __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \
+ __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) \
{ \
SYNCHRONIZED; \
xs_set_samplers<D3D11_STAGE_##XS>(StartSlot, NumSamplers, (GalliumD3D11SamplerState *const *)ppSamplers); \
} \
virtual void STDMETHODCALLTYPE XS##GetSamplers( \
- __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \
- __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \
- __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \
+ __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \
+ __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) \
{ \
SYNCHRONIZED; \
for(unsigned i = 0; i < NumSamplers; ++i) \
@@ -477,10 +477,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
IMPLEMENT_SHADER_STAGE(CS, Compute)
virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot,
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs,
- __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- __in_ecount(NumUAVs) const unsigned *pUAVInitialCounts)
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs,
+ __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ __in_ecount(NumUAVs) const unsigned *pUAVInitialCounts)
{
SYNCHRONIZED;
for(unsigned i = 0; i < NumUAVs; ++i)
@@ -488,9 +488,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot,
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs,
- __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs,
+ __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)
{
SYNCHRONIZED;
for(unsigned i = 0; i < NumUAVs; ++i)
@@ -535,7 +535,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
if(s < caps.stages)
{
void* samplers_to_bind[PIPE_MAX_SAMPLERS];
- unsigned num_samplers_to_bind = shaders[s] ? shaders[s]->slot_to_sampler.size() : 0;
+ unsigned num_samplers_to_bind = shaders[s] ? shaders[s]->slot_to_sampler.size() : 0;
for(unsigned i = 0; i < num_samplers_to_bind; ++i)
{
// index can be -1 to access sampler_csos[s].ld
@@ -579,7 +579,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IASetInputLayout(
- __in_opt ID3D11InputLayout *pInputLayout)
+ __in_opt ID3D11InputLayout *pInputLayout)
{
SYNCHRONIZED;
if(pInputLayout != input_layout.p)
@@ -590,18 +590,18 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IAGetInputLayout(
- __out ID3D11InputLayout **ppInputLayout)
+ __out ID3D11InputLayout **ppInputLayout)
{
SYNCHRONIZED;
*ppInputLayout = input_layout.ref();
}
virtual void STDMETHODCALLTYPE IASetVertexBuffers(
- __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot,
- __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers,
- __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
- __in_ecount(NumBuffers) const unsigned *pStrides,
- __in_ecount(NumBuffers) const unsigned *pOffsets)
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers,
+ __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
+ __in_ecount(NumBuffers) const unsigned *pStrides,
+ __in_ecount(NumBuffers) const unsigned *pOffsets)
{
SYNCHRONIZED;
int last_different = -1;
@@ -629,11 +629,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
- __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot,
- __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers,
- __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers,
- __out_ecount_opt(NumBuffers) unsigned *pStrides,
- __out_ecount_opt(NumBuffers) unsigned *pOffsets)
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot,
+ __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers,
+ __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers,
+ __out_ecount_opt(NumBuffers) unsigned *pStrides,
+ __out_ecount_opt(NumBuffers) unsigned *pOffsets)
{
SYNCHRONIZED;
if(ppVertexBuffers)
@@ -677,9 +677,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IASetIndexBuffer(
- __in_opt ID3D11Buffer *pIndexBuffer,
- __in DXGI_FORMAT Format,
- __in unsigned Offset)
+ __in_opt ID3D11Buffer *pIndexBuffer,
+ __in DXGI_FORMAT Format,
+ __in unsigned Offset)
{
SYNCHRONIZED;
if(index_buffer.p != pIndexBuffer || index_format != Format || index_offset != Offset)
@@ -693,9 +693,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
- __out_opt ID3D11Buffer **pIndexBuffer,
- __out_opt DXGI_FORMAT *Format,
- __out_opt unsigned *Offset)
+ __out_opt ID3D11Buffer **pIndexBuffer,
+ __out_opt DXGI_FORMAT *Format,
+ __out_opt unsigned *Offset)
{
SYNCHRONIZED;
if(pIndexBuffer)
@@ -707,7 +707,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
- __in D3D11_PRIMITIVE_TOPOLOGY Topology)
+ __in D3D11_PRIMITIVE_TOPOLOGY Topology)
{
SYNCHRONIZED;
if(primitive_topology != Topology)
@@ -721,16 +721,16 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
- __out D3D11_PRIMITIVE_TOPOLOGY *pTopology)
+ __out D3D11_PRIMITIVE_TOPOLOGY *pTopology)
{
SYNCHRONIZED;
*pTopology = primitive_topology;
}
virtual void STDMETHODCALLTYPE DrawIndexed(
- __in unsigned IndexCount,
- __in unsigned StartIndexLocation,
- __in int BaseVertexLocation)
+ __in unsigned IndexCount,
+ __in unsigned StartIndexLocation,
+ __in int BaseVertexLocation)
{
SYNCHRONIZED;
if(update_flags)
@@ -751,8 +751,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE Draw(
- __in unsigned VertexCount,
- __in unsigned StartVertexLocation)
+ __in unsigned VertexCount,
+ __in unsigned StartVertexLocation)
{
SYNCHRONIZED;
if(update_flags)
@@ -773,11 +773,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
- __in unsigned IndexCountPerInstance,
- __in unsigned InstanceCount,
- __in unsigned StartIndexLocation,
- __in int BaseVertexLocation,
- __in unsigned StartInstanceLocation)
+ __in unsigned IndexCountPerInstance,
+ __in unsigned InstanceCount,
+ __in unsigned StartIndexLocation,
+ __in int BaseVertexLocation,
+ __in unsigned StartInstanceLocation)
{
SYNCHRONIZED;
if(update_flags)
@@ -798,10 +798,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawInstanced(
- __in unsigned VertexCountPerInstance,
- __in unsigned InstanceCount,
- __in unsigned StartVertexLocation,
- __in unsigned StartInstanceLocation)
+ __in unsigned VertexCountPerInstance,
+ __in unsigned InstanceCount,
+ __in unsigned StartVertexLocation,
+ __in unsigned StartInstanceLocation)
{
SYNCHRONIZED;
if(update_flags)
@@ -834,8 +834,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
- __in ID3D11Buffer *pBufferForArgs,
- __in unsigned AlignedByteOffsetForArgs)
+ __in ID3D11Buffer *pBufferForArgs,
+ __in unsigned AlignedByteOffsetForArgs)
{
SYNCHRONIZED;
if(update_flags)
@@ -865,8 +865,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
- __in ID3D11Buffer *pBufferForArgs,
- __in unsigned AlignedByteOffsetForArgs)
+ __in ID3D11Buffer *pBufferForArgs,
+ __in unsigned AlignedByteOffsetForArgs)
{
SYNCHRONIZED;
if(update_flags)
@@ -896,9 +896,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
#if API >= 11
virtual void STDMETHODCALLTYPE Dispatch(
- __in unsigned ThreadGroupCountX,
- __in unsigned ThreadGroupCountY,
- __in unsigned ThreadGroupCountZ)
+ __in unsigned ThreadGroupCountX,
+ __in unsigned ThreadGroupCountY,
+ __in unsigned ThreadGroupCountZ)
{
// uncomment this when this is implemented
// SYNCHRONIZED;
@@ -907,8 +907,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DispatchIndirect(
- __in ID3D11Buffer *pBufferForArgs,
- __in unsigned AlignedByteOffsetForArgs)
+ __in ID3D11Buffer *pBufferForArgs,
+ __in unsigned AlignedByteOffsetForArgs)
{
// uncomment this when this is implemented
// SYNCHRONIZED;
@@ -926,7 +926,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSSetState(
- __in_opt ID3D11RasterizerState *pRasterizerState)
+ __in_opt ID3D11RasterizerState *pRasterizerState)
{
SYNCHRONIZED;
if(pRasterizerState != rasterizer_state.p)
@@ -943,7 +943,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSGetState(
- __out ID3D11RasterizerState **ppRasterizerState)
+ __out ID3D11RasterizerState **ppRasterizerState)
{
SYNCHRONIZED;
*ppRasterizerState = rasterizer_state.ref();
@@ -968,8 +968,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSSetViewports(
- __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumViewports,
- __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports)
+ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumViewports,
+ __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports)
{
SYNCHRONIZED;
if(NumViewports)
@@ -992,8 +992,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSGetViewports(
- __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumViewports,
- __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports)
+ __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumViewports,
+ __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports)
{
SYNCHRONIZED;
if(pViewports)
@@ -1019,8 +1019,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSSetScissorRects(
- __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumRects,
- __in_ecount_opt(NumRects) const D3D11_RECT *pRects)
+ __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumRects,
+ __in_ecount_opt(NumRects) const D3D11_RECT *pRects)
{
SYNCHRONIZED;
if(NumRects)
@@ -1044,8 +1044,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSGetScissorRects(
- __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumRects,
- __out_ecount_opt(*pNumRects) D3D11_RECT *pRects)
+ __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumRects,
+ __out_ecount_opt(*pNumRects) D3D11_RECT *pRects)
{
SYNCHRONIZED;
if(pRects)
@@ -1061,9 +1061,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE OMSetBlendState(
- __in_opt ID3D11BlendState *pBlendState,
- __in_opt const float BlendFactor[ 4 ],
- __in unsigned SampleMask)
+ __in_opt ID3D11BlendState *pBlendState,
+ __in_opt const float BlendFactor[ 4 ],
+ __in unsigned SampleMask)
{
SYNCHRONIZED;
float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -1092,9 +1092,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE OMGetBlendState(
- __out_opt ID3D11BlendState **ppBlendState,
- __out_opt float BlendFactor[ 4 ],
- __out_opt unsigned *pSampleMask)
+ __out_opt ID3D11BlendState **ppBlendState,
+ __out_opt float BlendFactor[ 4 ],
+ __out_opt unsigned *pSampleMask)
{
SYNCHRONIZED;
if(ppBlendState)
@@ -1114,8 +1114,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
- __in_opt ID3D11DepthStencilState *pDepthStencilState,
- __in unsigned StencilRef)
+ __in_opt ID3D11DepthStencilState *pDepthStencilState,
+ __in unsigned StencilRef)
{
SYNCHRONIZED;
if(pDepthStencilState != depth_stencil_state.p)
@@ -1132,8 +1132,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
- __out_opt ID3D11DepthStencilState **ppDepthStencilState,
- __out_opt unsigned *pStencilRef)
+ __out_opt ID3D11DepthStencilState **ppDepthStencilState,
+ __out_opt unsigned *pStencilRef)
{
SYNCHRONIZED;
if(*ppDepthStencilState)
@@ -1178,9 +1178,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
*/
virtual void STDMETHODCALLTYPE OMSetRenderTargets(
- __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews,
- __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
- __in_opt ID3D11DepthStencilView *pDepthStencilView)
+ __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews,
+ __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
+ __in_opt ID3D11DepthStencilView *pDepthStencilView)
{
SYNCHRONIZED;
if(!ppRenderTargetViews)
@@ -1211,9 +1211,9 @@ changed:
}
virtual void STDMETHODCALLTYPE OMGetRenderTargets(
- __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews,
- __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
- __out_opt ID3D11DepthStencilView **ppDepthStencilView)
+ __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews,
+ __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
+ __out_opt ID3D11DepthStencilView **ppDepthStencilView)
{
SYNCHRONIZED;
if(ppRenderTargetViews)
@@ -1233,13 +1233,13 @@ changed:
#if API >= 11
/* TODO: what is this supposed to do _exactly_? are we doing the right thing? */
virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
- __in unsigned NumRTVs,
- __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
- __in_opt ID3D11DepthStencilView *pDepthStencilView,
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot,
- __in unsigned NumUAVs,
- __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- __in_ecount_opt(NumUAVs) const unsigned *pUAVInitialCounts)
+ __in unsigned NumRTVs,
+ __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
+ __in_opt ID3D11DepthStencilView *pDepthStencilView,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot,
+ __in unsigned NumUAVs,
+ __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ __in_ecount_opt(NumUAVs) const unsigned *pUAVInitialCounts)
{
SYNCHRONIZED;
if(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
@@ -1256,12 +1256,12 @@ changed:
}
virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
- __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumRTVs,
- __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
- __out_opt ID3D11DepthStencilView **ppDepthStencilView,
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot,
- __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) unsigned NumUAVs,
- __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+ __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumRTVs,
+ __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
+ __out_opt ID3D11DepthStencilView **ppDepthStencilView,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot,
+ __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) unsigned NumUAVs,
+ __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)
{
SYNCHRONIZED;
if(ppRenderTargetViews)
@@ -1276,9 +1276,9 @@ changed:
#endif
virtual void STDMETHODCALLTYPE SOSetTargets(
- __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers,
- __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets,
- __in_ecount_opt(NumBuffers) const unsigned *pOffsets)
+ __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers,
+ __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets,
+ __in_ecount_opt(NumBuffers) const unsigned *pOffsets)
{
SYNCHRONIZED;
unsigned i;
@@ -1312,10 +1312,10 @@ changed:
}
virtual void STDMETHODCALLTYPE SOGetTargets(
- __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers,
- __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets
+ __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers,
+ __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets
#if API < 11
- , __out_ecount(NumBuffers) UINT *pOffsets
+ , __out_ecount(NumBuffers) UINT *pOffsets
#endif
)
{
@@ -1330,7 +1330,7 @@ changed:
}
virtual void STDMETHODCALLTYPE Begin(
- __in ID3D11Asynchronous *pAsync)
+ __in ID3D11Asynchronous *pAsync)
{
SYNCHRONIZED;
if(caps.queries)
@@ -1338,7 +1338,7 @@ changed:
}
virtual void STDMETHODCALLTYPE End(
- __in ID3D11Asynchronous *pAsync)
+ __in ID3D11Asynchronous *pAsync)
{
SYNCHRONIZED;
if(caps.queries)
@@ -1346,10 +1346,10 @@ changed:
}
virtual HRESULT STDMETHODCALLTYPE GetData(
- __in ID3D11Asynchronous *pAsync,
- __out_bcount_opt(DataSize) void *pData,
- __in unsigned DataSize,
- __in unsigned GetDataFlags)
+ __in ID3D11Asynchronous *pAsync,
+ __out_bcount_opt(DataSize) void *pData,
+ __in unsigned DataSize,
+ __in unsigned GetDataFlags)
{
SYNCHRONIZED;
if(!caps.queries)
@@ -1387,8 +1387,8 @@ changed:
}
virtual void STDMETHODCALLTYPE SetPredication(
- __in_opt ID3D11Predicate *pPredicate,
- __in BOOL PredicateValue)
+ __in_opt ID3D11Predicate *pPredicate,
+ __in BOOL PredicateValue)
{
SYNCHRONIZED;
if(render_predicate.p != pPredicate || render_predicate_value != PredicateValue)
@@ -1400,8 +1400,8 @@ changed:
}
virtual void STDMETHODCALLTYPE GetPredication(
- __out_opt ID3D11Predicate **ppPredicate,
- __out_opt BOOL *pPredicateValue)
+ __out_opt ID3D11Predicate **ppPredicate,
+ __out_opt BOOL *pPredicateValue)
{
SYNCHRONIZED;
if(ppPredicate)
@@ -1428,11 +1428,11 @@ changed:
}
virtual HRESULT STDMETHODCALLTYPE Map(
- __in ID3D11Resource *pResource,
- __in unsigned Subresource,
- __in D3D11_MAP MapType,
- __in unsigned MapFlags,
- __out D3D11_MAPPED_SUBRESOURCE *pMappedResource)
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource,
+ __in D3D11_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D11_MAPPED_SUBRESOURCE *pMappedResource)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
@@ -1472,8 +1472,8 @@ changed:
}
virtual void STDMETHODCALLTYPE Unmap(
- __in ID3D11Resource *pResource,
- __in unsigned Subresource)
+ __in ID3D11Resource *pResource,
+ __in unsigned Subresource)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
@@ -1481,20 +1481,20 @@ changed:
if(i != resource->transfers.end())
{
pipe->transfer_unmap(pipe, i->second);
- pipe->transfer_destroy(pipe, i->second);
+ pipe->transfer_destroy(pipe, i->second);
resource->transfers.erase(i);
}
}
virtual void STDMETHODCALLTYPE CopySubresourceRegion(
- __in ID3D11Resource *pDstResource,
- __in unsigned DstSubresource,
- __in unsigned DstX,
- __in unsigned DstY,
- __in unsigned DstZ,
- __in ID3D11Resource *pSrcResource,
- __in unsigned SrcSubresource,
- __in_opt const D3D11_BOX *pSrcBox)
+ __in ID3D11Resource *pDstResource,
+ __in unsigned DstSubresource,
+ __in unsigned DstX,
+ __in unsigned DstY,
+ __in unsigned DstZ,
+ __in ID3D11Resource *pSrcResource,
+ __in unsigned SrcSubresource,
+ __in_opt const D3D11_BOX *pSrcBox)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
@@ -1512,8 +1512,8 @@ changed:
}
virtual void STDMETHODCALLTYPE CopyResource(
- __in ID3D11Resource *pDstResource,
- __in ID3D11Resource *pSrcResource)
+ __in ID3D11Resource *pDstResource,
+ __in ID3D11Resource *pSrcResource)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
@@ -1540,12 +1540,12 @@ changed:
}
virtual void STDMETHODCALLTYPE UpdateSubresource(
- __in ID3D11Resource *pDstResource,
- __in unsigned DstSubresource,
- __in_opt const D3D11_BOX *pDstBox,
- __in const void *pSrcData,
- __in unsigned SrcRowPitch,
- __in unsigned SrcDepthPitch)
+ __in ID3D11Resource *pDstResource,
+ __in unsigned DstSubresource,
+ __in_opt const D3D11_BOX *pDstBox,
+ __in const void *pSrcData,
+ __in unsigned SrcRowPitch,
+ __in unsigned SrcDepthPitch)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
@@ -1556,17 +1556,17 @@ changed:
#if API >= 11
virtual void STDMETHODCALLTYPE CopyStructureCount(
- __in ID3D11Buffer *pDstBuffer,
- __in unsigned DstAlignedByteOffset,
- __in ID3D11UnorderedAccessView *pSrcView)
+ __in ID3D11Buffer *pDstBuffer,
+ __in unsigned DstAlignedByteOffset,
+ __in ID3D11UnorderedAccessView *pSrcView)
{
SYNCHRONIZED;
}
#endif
virtual void STDMETHODCALLTYPE ClearRenderTargetView(
- __in ID3D11RenderTargetView *pRenderTargetView,
- __in const float ColorRGBA[4])
+ __in ID3D11RenderTargetView *pRenderTargetView,
+ __in const float ColorRGBA[4])
{
SYNCHRONIZED;
GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)pRenderTargetView);
@@ -1574,10 +1574,10 @@ changed:
}
virtual void STDMETHODCALLTYPE ClearDepthStencilView(
- __in ID3D11DepthStencilView *pDepthStencilView,
- __in unsigned ClearFlags,
- __in float Depth,
- __in UINT8 Stencil)
+ __in ID3D11DepthStencilView *pDepthStencilView,
+ __in unsigned ClearFlags,
+ __in float Depth,
+ __in UINT8 Stencil)
{
SYNCHRONIZED;
GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)pDepthStencilView);
@@ -1591,15 +1591,15 @@ changed:
#if API >= 11
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
- __in ID3D11UnorderedAccessView *pUnorderedAccessView,
- __in const unsigned Values[ 4 ])
+ __in ID3D11UnorderedAccessView *pUnorderedAccessView,
+ __in const unsigned Values[ 4 ])
{
SYNCHRONIZED;
}
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
- __in ID3D11UnorderedAccessView *pUnorderedAccessView,
- __in const float Values[ 4 ])
+ __in ID3D11UnorderedAccessView *pUnorderedAccessView,
+ __in const float Values[ 4 ])
{
SYNCHRONIZED;
}
@@ -1631,7 +1631,7 @@ changed:
}
virtual void STDMETHODCALLTYPE GenerateMips(
- __in ID3D11ShaderResourceView *pShaderResourceView)
+ __in ID3D11ShaderResourceView *pShaderResourceView)
{
SYNCHRONIZED;
@@ -1675,7 +1675,7 @@ changed:
#if API >= 11
/* TODO: hack SRVs or sampler states to handle this, or add to Gallium */
virtual void STDMETHODCALLTYPE SetResourceMinLOD(
- __in ID3D11Resource *pResource,
+ __in ID3D11Resource *pResource,
float MinLOD)
{
SYNCHRONIZED;
@@ -1688,7 +1688,7 @@ changed:
}
virtual float STDMETHODCALLTYPE GetResourceMinLOD(
- __in ID3D11Resource *pResource)
+ __in ID3D11Resource *pResource)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
@@ -1697,11 +1697,11 @@ changed:
#endif
virtual void STDMETHODCALLTYPE ResolveSubresource(
- __in ID3D11Resource *pDstResource,
- __in unsigned DstSubresource,
- __in ID3D11Resource *pSrcResource,
- __in unsigned SrcSubresource,
- __in DXGI_FORMAT Format)
+ __in ID3D11Resource *pDstResource,
+ __in unsigned DstSubresource,
+ __in ID3D11Resource *pSrcResource,
+ __in unsigned SrcSubresource,
+ __in DXGI_FORMAT Format)
{
SYNCHRONIZED;
GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
@@ -1713,7 +1713,7 @@ changed:
#if API >= 11
virtual void STDMETHODCALLTYPE ExecuteCommandList(
- __in ID3D11CommandList *pCommandList,
+ __in ID3D11CommandList *pCommandList,
BOOL RestoreContextState)
{
SYNCHRONIZED;
@@ -1721,7 +1721,7 @@ changed:
virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
BOOL RestoreDeferredContextState,
- __out_opt ID3D11CommandList **ppCommandList)
+ __out_opt ID3D11CommandList **ppCommandList)
{
SYNCHRONIZED;
return E_NOTIMPL;
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
index f31b54ba8f3..f5cfd0cfab4 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
@@ -1,12 +1,12 @@
#if API < 11
extern "C" HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
- __in SIZE_T NumBytes,
- __out LPD3D10BLOB *ppBuffer
+ __in SIZE_T NumBytes,
+ __out LPD3D10BLOB *ppBuffer
);
HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
- __in SIZE_T NumBytes,
- __out LPD3D10BLOB *ppBuffer
+ __in SIZE_T NumBytes,
+ __out LPD3D10BLOB *ppBuffer
)
{
void* data = malloc(NumBytes);
@@ -17,21 +17,21 @@ HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
}
LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
- __in ID3D10Device *pDevice
+ __in ID3D10Device *pDevice
)
{
return "ps_4_0";
}
LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
- __in ID3D10Device *pDevice
+ __in ID3D10Device *pDevice
)
{
return "vs_4_0";
}
LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
- __in ID3D10Device *pDevice
+ __in ID3D10Device *pDevice
)
{
return "gs_4_0";
@@ -46,10 +46,10 @@ static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned
return S_OK;
}
-HRESULT D3D10GetInputSignatureBlob(
- __in const void *pShaderBytecode,
- __in SIZE_T BytecodeLength,
- __out ID3D10Blob **ppSignatureBlob
+HRESULT D3D10GetInputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
)
{
dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
@@ -59,10 +59,10 @@ HRESULT D3D10GetInputSignatureBlob(
return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob);
}
-HRESULT D3D10GetOutputSignatureBlob(
- __in const void *pShaderBytecode,
- __in SIZE_T BytecodeLength,
- __out ID3D10Blob **ppSignatureBlob
+HRESULT D3D10GetOutputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
)
{
dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
@@ -72,10 +72,10 @@ HRESULT D3D10GetOutputSignatureBlob(
return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob);
}
-HRESULT D3D10GetInputAndOutputSignatureBlob(
- __in const void *pShaderBytecode,
- __in SIZE_T BytecodeLength,
- __out ID3D10Blob **ppSignatureBlob
+HRESULT D3D10GetInputAndOutputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
)
{
dxbc_chunk_signature* sigs[2];
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
index b7542fd30e4..0cf2cf3cf7e 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
@@ -71,8 +71,8 @@ struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_r
}
virtual void STDMETHODCALLTYPE GetDevice(
- __out ID3D11Device **ppDevice
- )
+ __out ID3D11Device **ppDevice
+ )
{
device->AddRef();
*ppDevice = device;
@@ -242,7 +242,7 @@ struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base>
unsigned eviction_priority;
virtual void STDMETHODCALLTYPE SetEvictionPriority(
- __in unsigned EvictionPriority)
+ __in unsigned EvictionPriority)
{
eviction_priority = EvictionPriority;
}
@@ -257,7 +257,7 @@ template<typename Real>
struct GalliumDXGIResource : public IDXGIResource
{
virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority(
- __in unsigned EvictionPriority)
+ __in unsigned EvictionPriority)
{
static_cast<Real*>(this)->eviction_priority = EvictionPriority;
return S_OK;
@@ -265,13 +265,13 @@ struct GalliumDXGIResource : public IDXGIResource
virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* pEvictionPriority)
{
- *pEvictionPriority = static_cast<Real*>(this)->eviction_priority;
- return S_OK;
+ *pEvictionPriority = static_cast<Real*>(this)->eviction_priority;
+ return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetDevice(
- __in REFIID riid,
- __out void **ppParent)
+ __in REFIID riid,
+ __out void **ppParent)
{
if(!static_cast<Real*>(this)->device)
return E_NOINTERFACE;
@@ -279,8 +279,8 @@ struct GalliumDXGIResource : public IDXGIResource
}
virtual HRESULT STDMETHODCALLTYPE GetParent(
- __in REFIID riid,
- __out void **ppParent)
+ __in REFIID riid,
+ __out void **ppParent)
{
if(!static_cast<Real*>(this)->device)
return E_NOINTERFACE;
@@ -322,8 +322,8 @@ struct GalliumD3D11Resource
}
virtual HRESULT STDMETHODCALLTYPE GetUsage(
- __out DXGI_USAGE *pUsage
- )
+ __out DXGI_USAGE *pUsage
+ )
{
*pUsage = this->dxgi_usage;
return S_OK;
@@ -349,7 +349,7 @@ struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base>
: GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc)
{}
virtual void STDMETHODCALLTYPE GetType(
- __out D3D11_RESOURCE_DIMENSION *pResourceDimension)
+ __out D3D11_RESOURCE_DIMENSION *pResourceDimension)
{
*pResourceDimension = Dim;
}
@@ -381,23 +381,23 @@ struct GalliumD3D10Buffer : public GalliumD3D10BufferBase
device->UnbindBuffer(this);
}
- virtual HRESULT STDMETHODCALLTYPE Map(
- __in D3D10_MAP MapType,
- __in unsigned MapFlags,
- __out void **ppData)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, 0, MapType, MapFlags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- *ppData = msr.pData;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap()
- {
- device->Unmap(this, 0);
- }
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out void **ppData)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, 0, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ *ppData = msr.pData;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap()
+ {
+ device->Unmap(this, 0);
+ }
};
struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase
@@ -407,25 +407,25 @@ struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase
{}
virtual HRESULT STDMETHODCALLTYPE Map(
- __in unsigned Subresource,
- __in D3D10_MAP MapType,
- __in unsigned MapFlags,
- __out void **ppData)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- *ppData = msr.pData;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- __in unsigned Subresource
- )
- {
- device->Unmap(this, Subresource);
- }
+ __in unsigned Subresource,
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out void **ppData)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ *ppData = msr.pData;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in unsigned Subresource
+ )
+ {
+ device->Unmap(this, Subresource);
+ }
};
struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase
@@ -436,26 +436,26 @@ struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase
{}
virtual HRESULT STDMETHODCALLTYPE Map(
- __in unsigned Subresource,
- __in D3D10_MAP MapType,
- __in unsigned MapFlags,
- __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- pMappedTex2D->pData = msr.pData;
- pMappedTex2D->RowPitch = msr.RowPitch;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- __in unsigned Subresource
- )
- {
- device->Unmap(this, Subresource);
- }
+ __in unsigned Subresource,
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ pMappedTex2D->pData = msr.pData;
+ pMappedTex2D->RowPitch = msr.RowPitch;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in unsigned Subresource
+ )
+ {
+ device->Unmap(this, Subresource);
+ }
};
@@ -466,27 +466,27 @@ struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase
{}
virtual HRESULT STDMETHODCALLTYPE Map(
- __in unsigned Subresource,
- __in D3D10_MAP MapType,
- __in unsigned MapFlags,
- __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- pMappedTex3D->pData = msr.pData;
- pMappedTex3D->RowPitch = msr.RowPitch;
- pMappedTex3D->DepthPitch = msr.DepthPitch;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- __in unsigned Subresource
- )
- {
- device->Unmap(this, Subresource);
- }
+ __in unsigned Subresource,
+ __in D3D10_MAP MapType,
+ __in unsigned MapFlags,
+ __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D)
+ {
+ D3D10_MAPPED_SUBRESOURCE msr;
+ HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
+ if(!SUCCEEDED(hr))
+ return hr;
+ pMappedTex3D->pData = msr.pData;
+ pMappedTex3D->RowPitch = msr.RowPitch;
+ pMappedTex3D->DepthPitch = msr.DepthPitch;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ __in unsigned Subresource
+ )
+ {
+ device->Unmap(this, Subresource);
+ }
};
#endif
@@ -502,7 +502,7 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1
}
virtual HRESULT STDMETHODCALLTYPE GetDesc(
- __out DXGI_SURFACE_DESC *pDesc)
+ __out DXGI_SURFACE_DESC *pDesc)
{
pDesc->Format = this->desc.Format;
pDesc->Width = this->desc.Width;
@@ -512,8 +512,8 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1
}
virtual HRESULT STDMETHODCALLTYPE GetParent(
- __in REFIID riid,
- __out void **ppParent)
+ __in REFIID riid,
+ __out void **ppParent)
{
if(!device)
return E_NOINTERFACE;
@@ -523,20 +523,20 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1
/* TODO: somehow implement these */
virtual HRESULT STDMETHODCALLTYPE GetDC(
BOOL Discard,
- __out HDC *phdc)
+ __out HDC *phdc)
{
*phdc = 0;
return E_NOTIMPL;
}
virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
- __in_opt RECT *pDirtyRect)
+ __in_opt RECT *pDirtyRect)
{
return E_NOTIMPL;
}
virtual HRESULT STDMETHODCALLTYPE Map(
- __out DXGI_MAPPED_RECT *pLockedRect,
+ __out DXGI_MAPPED_RECT *pLockedRect,
unsigned MapFlags)
{
D3D11_MAP d3d_map;
@@ -568,8 +568,8 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1
}
virtual HRESULT STDMETHODCALLTYPE GetDevice(
- __in REFIID riid,
- __out void **ppParent)
+ __in REFIID riid,
+ __out void **ppParent)
{
if(!device)
return E_NOINTERFACE;
@@ -657,9 +657,9 @@ struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base>
}
virtual HRESULT STDMETHODCALLTYPE GetData(
- __out_bcount(DataSize) void *pData,
- __in unsigned DataSize,
- __in unsigned GetDataFlags)
+ __out_bcount(DataSize) void *pData,
+ __in unsigned DataSize,
+ __in unsigned GetDataFlags)
{
return this->device->GetData(this, pData, DataSize, GetDataFlags);
}
@@ -675,7 +675,7 @@ struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base>
{}
virtual void STDMETHODCALLTYPE GetDesc(
- __out D3D11_QUERY_DESC *pDesc)
+ __out D3D11_QUERY_DESC *pDesc)
{
*pDesc = desc;
}
@@ -708,7 +708,7 @@ struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter>
{}
virtual void STDMETHODCALLTYPE GetDesc(
- __out D3D11_COUNTER_DESC *pDesc)
+ __out D3D11_COUNTER_DESC *pDesc)
{
*pDesc = desc;
}
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
index 0c8d3ed9433..eea0e21f202 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -32,7 +32,7 @@ static unsigned caps_dx_9_1[] = {
UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8), /* 256 */
- UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
+ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
UTIL_CHECK_TERMINATE
};
@@ -45,7 +45,7 @@ static unsigned caps_dx_9_2[] = {
UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
- UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
+ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
UTIL_CHECK_TERMINATE
};
@@ -61,7 +61,7 @@ static unsigned caps_dx_9_3[] = {
UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */
UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
- UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
+ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
UTIL_CHECK_TERMINATE
};
@@ -166,7 +166,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
virtual void STDMETHODCALLTYPE GetImmediateContext(
- __out ID3D11DeviceContext **ppImmediateContext)
+ __out ID3D11DeviceContext **ppImmediateContext)
{
immediate_context->AddRef();
*ppImmediateContext = immediate_context;
@@ -185,21 +185,21 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CheckCounter(
- __in const D3D11_COUNTER_DESC *pDesc,
- __out D3D11_COUNTER_TYPE *pType,
- __out unsigned *pActiveCounters,
- __out_ecount_opt(*pNameLength) LPSTR szName,
- __inout_opt unsigned *pNameLength,
- __out_ecount_opt(*pUnitsLength) LPSTR szUnits,
- __inout_opt unsigned *pUnitsLength,
- __out_ecount_opt(*pDescriptionLength) LPSTR szDescription,
- __inout_opt unsigned *pDescriptionLength)
+ __in const D3D11_COUNTER_DESC *pDesc,
+ __out D3D11_COUNTER_TYPE *pType,
+ __out unsigned *pActiveCounters,
+ __out_ecount_opt(*pNameLength) LPSTR szName,
+ __inout_opt unsigned *pNameLength,
+ __out_ecount_opt(*pUnitsLength) LPSTR szUnits,
+ __inout_opt unsigned *pUnitsLength,
+ __out_ecount_opt(*pDescriptionLength) LPSTR szDescription,
+ __inout_opt unsigned *pDescriptionLength)
{
return E_NOTIMPL;
}
virtual void STDMETHODCALLTYPE CheckCounterInfo(
- __out D3D11_COUNTER_INFO *pCounterInfo)
+ __out D3D11_COUNTER_INFO *pCounterInfo)
{
/* none supported at the moment */
pCounterInfo->LastDeviceDependentCounter = (D3D11_COUNTER)0;
@@ -210,7 +210,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
D3D11_FEATURE Feature,
- __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData,
+ __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData,
unsigned FeatureSupportDataSize)
{
SYNCHRONIZED;
@@ -360,13 +360,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
- __in const D3D11_BLEND_DESC *pBlendStateDesc,
- __out_opt ID3D11BlendState **ppBlendState
+ __in const D3D11_BLEND_DESC *pBlendStateDesc,
+ __out_opt ID3D11BlendState **ppBlendState
)
#else
virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
- __in const D3D10_BLEND_DESC1 *pBlendStateDesc,
- __out_opt ID3D10BlendState1 **ppBlendState
+ __in const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ __out_opt ID3D10BlendState1 **ppBlendState
)
#endif
{
@@ -379,12 +379,12 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
assert(PIPE_MAX_COLOR_BUFS >= 8);
for(unsigned i = 0; i < 8; ++i)
{
- if(!convert_blend_state(
- state.rt[i],
- pBlendStateDesc->RenderTarget[i],
- pBlendStateDesc->RenderTarget[i].BlendEnable,
- pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask))
- return E_INVALIDARG;
+ if(!convert_blend_state(
+ state.rt[i],
+ pBlendStateDesc->RenderTarget[i],
+ pBlendStateDesc->RenderTarget[i].BlendEnable,
+ pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask))
+ return E_INVALIDARG;
}
if(!ppBlendState)
@@ -400,8 +400,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API < 11
virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
- __in const D3D10_BLEND_DESC *pBlendStateDesc,
- __out_opt ID3D10BlendState **ppBlendState
+ __in const D3D10_BLEND_DESC *pBlendStateDesc,
+ __out_opt ID3D10BlendState **ppBlendState
)
{
SYNCHRONIZED;
@@ -439,8 +439,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#endif
virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
- __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc,
- __out_opt ID3D11DepthStencilState **ppDepthStencilState
+ __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc,
+ __out_opt ID3D11DepthStencilState **ppDepthStencilState
)
{
SYNCHRONIZED;
@@ -477,8 +477,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
- __in const D3D11_RASTERIZER_DESC *pRasterizerDesc,
- __out_opt ID3D11RasterizerState **ppRasterizerState)
+ __in const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ __out_opt ID3D11RasterizerState **ppRasterizerState)
{
SYNCHRONIZED;
@@ -487,13 +487,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */
state.fill_front = state.fill_back = (pRasterizerDesc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL;
if(pRasterizerDesc->CullMode == D3D11_CULL_FRONT)
- state.cull_face = PIPE_FACE_FRONT;
+ state.cull_face = PIPE_FACE_FRONT;
else if(pRasterizerDesc->CullMode == D3D11_CULL_BACK)
- state.cull_face = PIPE_FACE_BACK;
+ state.cull_face = PIPE_FACE_BACK;
else
- state.cull_face = PIPE_FACE_NONE;
+ state.cull_face = PIPE_FACE_NONE;
state.front_ccw = !!pRasterizerDesc->FrontCounterClockwise;
- /* TODO: is this correct? */
+ /* TODO: is this correct? */
/* TODO: we are ignoring DepthBiasClamp! */
state.offset_tri = state.offset_line = state.offset_point = pRasterizerDesc->SlopeScaledDepthBias || pRasterizerDesc->DepthBias;
state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias;
@@ -517,8 +517,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
- __in const D3D11_SAMPLER_DESC *pSamplerDesc,
- __out_opt ID3D11SamplerState **ppSamplerState)
+ __in const D3D11_SAMPLER_DESC *pSamplerDesc,
+ __out_opt ID3D11SamplerState **ppSamplerState)
{
SYNCHRONIZED;
@@ -555,11 +555,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
- __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
- __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements,
- __in const void *pShaderBytecodeWithInputSignature,
- __in SIZE_T BytecodeLength,
- __out_opt ID3D11InputLayout **ppInputLayout)
+ __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements,
+ __in const void *pShaderBytecodeWithInputSignature,
+ __in SIZE_T BytecodeLength,
+ __out_opt ID3D11InputLayout **ppInputLayout)
{
SYNCHRONIZED;
@@ -738,9 +738,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
- __in const D3D11_TEXTURE1D_DESC *pDesc,
- __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData,
- __out_opt ID3D11Texture1D **ppTexture1D)
+ __in const D3D11_TEXTURE1D_DESC *pDesc,
+ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Texture1D **ppTexture1D)
{
SYNCHRONIZED;
@@ -754,9 +754,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
- __in const D3D11_TEXTURE2D_DESC *pDesc,
- __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData,
- __out_opt ID3D11Texture2D **ppTexture2D)
+ __in const D3D11_TEXTURE2D_DESC *pDesc,
+ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Texture2D **ppTexture2D)
{
SYNCHRONIZED;
@@ -773,9 +773,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
- __in const D3D11_TEXTURE3D_DESC *pDesc,
- __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData,
- __out_opt ID3D11Texture3D **ppTexture3D)
+ __in const D3D11_TEXTURE3D_DESC *pDesc,
+ __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Texture3D **ppTexture3D)
{
SYNCHRONIZED;
@@ -789,9 +789,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
- __in const D3D11_BUFFER_DESC *pDesc,
- __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData,
- __out_opt ID3D11Buffer **ppBuffer)
+ __in const D3D11_BUFFER_DESC *pDesc,
+ __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData,
+ __out_opt ID3D11Buffer **ppBuffer)
{
SYNCHRONIZED;
@@ -809,8 +809,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource(
- __in struct pipe_resource* resource,
- __out IUnknown** dxgi_resource)
+ __in struct pipe_resource* resource,
+ __out IUnknown** dxgi_resource)
{
SYNCHRONIZED;
@@ -845,11 +845,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateSurface(
- __in const DXGI_SURFACE_DESC *pDesc,
+ __in const DXGI_SURFACE_DESC *pDesc,
unsigned NumSurfaces,
DXGI_USAGE Usage,
- __in_opt const DXGI_SHARED_RESOURCE *pSharedResource,
- __out IDXGISurface **ppSurface)
+ __in_opt const DXGI_SHARED_RESOURCE *pSharedResource,
+ __out IDXGISurface **ppSurface)
{
SYNCHRONIZED;
@@ -882,9 +882,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
- __in ID3D11Resource *pResource,
- __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
- __out_opt ID3D11ShaderResourceView **ppSRView)
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ __out_opt ID3D11ShaderResourceView **ppSRView)
{
#if API >= 11
D3D11_SHADER_RESOURCE_VIEW_DESC def_desc;
@@ -898,9 +898,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
- __in ID3D11Resource *pResource,
- __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
- __out_opt ID3D10ShaderResourceView1 **ppSRView)
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ __out_opt ID3D10ShaderResourceView1 **ppSRView)
{
D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc;
#endif
@@ -988,9 +988,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
- __in ID3D11Resource *pResource,
- __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
- __out_opt ID3D11UnorderedAccessView **ppUAView)
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ __out_opt ID3D11UnorderedAccessView **ppUAView)
{
SYNCHRONIZED;
@@ -1001,9 +1001,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#endif
virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
- __in ID3D11Resource *pResource,
- __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
- __out_opt ID3D11RenderTargetView **ppRTView)
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ __out_opt ID3D11RenderTargetView **ppRTView)
{
SYNCHRONIZED;
@@ -1092,9 +1092,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
- __in ID3D11Resource *pResource,
- __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
- __out_opt ID3D11DepthStencilView **ppDepthStencilView)
+ __in ID3D11Resource *pResource,
+ __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ __out_opt ID3D11DepthStencilView **ppDepthStencilView)
{
SYNCHRONIZED;
@@ -1168,7 +1168,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void *pShaderBytecode, SIZE_T BytecodeLength
#if API >= 11
- , __in_opt ID3D11ClassLinkage *pClassLinkage
+ , __in_opt ID3D11ClassLinkage *pClassLinkage
#endif
)
{
@@ -1221,21 +1221,21 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
#define CREATE_SHADER_ARGS \
- __in const void *pShaderBytecode, \
- __in SIZE_T BytecodeLength, \
- __in_opt ID3D11ClassLinkage *pClassLinkage
+ __in const void *pShaderBytecode, \
+ __in SIZE_T BytecodeLength, \
+ __in_opt ID3D11ClassLinkage *pClassLinkage
#define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength, pClassLinkage
#else
#define CREATE_SHADER_ARGS \
- __in const void *pShaderBytecode, \
- __in SIZE_T BytecodeLength
+ __in const void *pShaderBytecode, \
+ __in SIZE_T BytecodeLength
#define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength
#endif
#define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \
virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
CREATE_SHADER_ARGS, \
- __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \
+ __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \
{ \
SYNCHRONIZED; \
GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \
@@ -1256,7 +1256,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \
virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
CREATE_SHADER_ARGS, \
- __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \
+ __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \
{ \
return E_NOTIMPL; \
}
@@ -1271,19 +1271,19 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#endif
virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
- __in const void *pShaderBytecode,
- __in SIZE_T BytecodeLength,
- __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
- __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries,
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries,
#if API >= 11
- __in_ecount_opt(NumStrides) const unsigned *pBufferStrides,
- __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides,
- __in unsigned RasterizedStream,
- __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __in_ecount_opt(NumStrides) const unsigned *pBufferStrides,
+ __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides,
+ __in unsigned RasterizedStream,
+ __in_opt ID3D11ClassLinkage *pClassLinkage,
#else
- __in UINT OutputStreamStride,
+ __in UINT OutputStreamStride,
#endif
- __out_opt ID3D11GeometryShader **ppGeometryShader)
+ __out_opt ID3D11GeometryShader **ppGeometryShader)
{
SYNCHRONIZED;
@@ -1297,7 +1297,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
- __out ID3D11ClassLinkage **ppLinkage)
+ __out ID3D11ClassLinkage **ppLinkage)
{
SYNCHRONIZED;
@@ -1309,8 +1309,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#endif
virtual HRESULT STDMETHODCALLTYPE CreateQuery(
- __in const D3D11_QUERY_DESC *pQueryDesc,
- __out_opt ID3D11Query **ppQuery)
+ __in const D3D11_QUERY_DESC *pQueryDesc,
+ __out_opt ID3D11Query **ppQuery)
{
SYNCHRONIZED;
@@ -1332,8 +1332,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
- __in const D3D11_QUERY_DESC *pPredicateDesc,
- __out_opt ID3D11Predicate **ppPredicate)
+ __in const D3D11_QUERY_DESC *pPredicateDesc,
+ __out_opt ID3D11Predicate **ppPredicate)
{
SYNCHRONIZED;
@@ -1362,8 +1362,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
virtual HRESULT STDMETHODCALLTYPE CreateCounter(
- __in const D3D11_COUNTER_DESC *pCounterDesc,
- __out_opt ID3D11Counter **ppCounter)
+ __in const D3D11_COUNTER_DESC *pCounterDesc,
+ __out_opt ID3D11Counter **ppCounter)
{
SYNCHRONIZED;
@@ -1375,7 +1375,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#if API >= 11
virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
unsigned ContextFlags,
- __out_opt ID3D11DeviceContext **ppDeferredContext)
+ __out_opt ID3D11DeviceContext **ppDeferredContext)
{
SYNCHRONIZED;
@@ -1387,9 +1387,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
#endif
virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
- __in HANDLE hResource,
- __in REFIID ReturnedInterface,
- __out_opt void **ppResource)
+ __in HANDLE hResource,
+ __in REFIID ReturnedInterface,
+ __out_opt void **ppResource)
{
SYNCHRONIZED;
@@ -1414,14 +1414,14 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
* Probably nothing uses these, assuming it has ever been implemented anywhere.
*/
void STDMETHODCALLTYPE SetTextFilterSize(
- __in UINT Width,
- __in UINT Height
+ __in UINT Width,
+ __in UINT Height
)
{}
virtual void STDMETHODCALLTYPE GetTextFilterSize(
- __in UINT *Width,
- __in UINT *Height
+ __in UINT *Width,
+ __in UINT *Height
)
{}
#endif