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authorMarek Olšák <[email protected]>2015-05-18 13:52:30 +0200
committerMarek Olšák <[email protected]>2015-05-26 11:46:28 +0200
commit0d84b6cf84971f3378bb95c85f7d39e0c6680b8f (patch)
tree2f0865b7f925dfa64f5ba5188ba0212c2a5eae13 /src/gallium/include
parent92c31bb0dd8149d3e5db48b8dec62b242be80d28 (diff)
gallium: rename TGSI tessellation processor types to match pipe shader names
I forgot to do this when pushing the interface changes. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 953bdf6fbbe..bb57e805c29 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -43,8 +43,8 @@ struct tgsi_header
#define TGSI_PROCESSOR_FRAGMENT 0
#define TGSI_PROCESSOR_VERTEX 1
#define TGSI_PROCESSOR_GEOMETRY 2
-#define TGSI_PROCESSOR_TESSCTRL 3
-#define TGSI_PROCESSOR_TESSEVAL 4
+#define TGSI_PROCESSOR_TESS_CTRL 3
+#define TGSI_PROCESSOR_TESS_EVAL 4
#define TGSI_PROCESSOR_COMPUTE 5
struct tgsi_processor