From 0d84b6cf84971f3378bb95c85f7d39e0c6680b8f Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Mon, 18 May 2015 13:52:30 +0200 Subject: gallium: rename TGSI tessellation processor types to match pipe shader names I forgot to do this when pushing the interface changes. Reviewed-by: Ilia Mirkin --- src/gallium/include/pipe/p_shader_tokens.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/include') diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index 953bdf6fbbe..bb57e805c29 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -43,8 +43,8 @@ struct tgsi_header #define TGSI_PROCESSOR_FRAGMENT 0 #define TGSI_PROCESSOR_VERTEX 1 #define TGSI_PROCESSOR_GEOMETRY 2 -#define TGSI_PROCESSOR_TESSCTRL 3 -#define TGSI_PROCESSOR_TESSEVAL 4 +#define TGSI_PROCESSOR_TESS_CTRL 3 +#define TGSI_PROCESSOR_TESS_EVAL 4 #define TGSI_PROCESSOR_COMPUTE 5 struct tgsi_processor -- cgit v1.2.3