diff options
author | Brian Paul <[email protected]> | 2010-01-13 14:51:26 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-01-13 15:10:57 -0700 |
commit | d59fe448967addb3025d7df90888ff950e03a343 (patch) | |
tree | 80b681dfe8a02adca9b5586e62840e8b0a07667a /src/gallium/drivers/llvmpipe/lp_setup.c | |
parent | a27b12171d84c6e731af08f48a657c377f8549ba (diff) |
llvmpipe: check for texture usage in all scenes
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index bac2db92bae..8193b107d9d 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -50,10 +50,6 @@ #include "draw/draw_vbuf.h" -/** XXX temporary value, temporary here */ -#define MAX_SCENES 2 - - static void set_scene_state( struct setup_context *, unsigned ); @@ -474,15 +470,19 @@ lp_setup_set_sampler_textures( struct setup_context *setup, /** - * Is the given texture referenced in the setup module's current scene? + * Is the given texture referenced by any scene? + * Note: we have to check all scenes including any scenes currently + * being rendered and the current scene being built. */ boolean lp_setup_is_texture_referenced( const struct setup_context *setup, const struct pipe_texture *texture ) { - const struct lp_scene *scene = setup->scene; - if (scene && lp_scene_is_textured_referenced(scene, texture)) { - return PIPE_REFERENCED_FOR_READ; + unsigned i; + for (i = 0; i < Elements(setup->scenes); i++) { + if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) { + return PIPE_REFERENCED_FOR_READ; + } } return PIPE_UNREFERENCED; } @@ -645,8 +645,8 @@ lp_setup_create( struct pipe_screen *screen, /* create some empty scenes */ for (i = 0; i < MAX_SCENES; i++) { - struct lp_scene *scene = lp_scene_create(); - lp_scene_enqueue(setup->empty_scenes, scene); + setup->scenes[i] = lp_scene_create(); + lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]); } setup->triangle = first_triangle; |