diff options
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 20 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_context.h | 6 |
2 files changed, 16 insertions, 10 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index bac2db92bae..8193b107d9d 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -50,10 +50,6 @@ #include "draw/draw_vbuf.h" -/** XXX temporary value, temporary here */ -#define MAX_SCENES 2 - - static void set_scene_state( struct setup_context *, unsigned ); @@ -474,15 +470,19 @@ lp_setup_set_sampler_textures( struct setup_context *setup, /** - * Is the given texture referenced in the setup module's current scene? + * Is the given texture referenced by any scene? + * Note: we have to check all scenes including any scenes currently + * being rendered and the current scene being built. */ boolean lp_setup_is_texture_referenced( const struct setup_context *setup, const struct pipe_texture *texture ) { - const struct lp_scene *scene = setup->scene; - if (scene && lp_scene_is_textured_referenced(scene, texture)) { - return PIPE_REFERENCED_FOR_READ; + unsigned i; + for (i = 0; i < Elements(setup->scenes); i++) { + if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) { + return PIPE_REFERENCED_FOR_READ; + } } return PIPE_UNREFERENCED; } @@ -645,8 +645,8 @@ lp_setup_create( struct pipe_screen *screen, /* create some empty scenes */ for (i = 0; i < MAX_SCENES; i++) { - struct lp_scene *scene = lp_scene_create(); - lp_scene_enqueue(setup->empty_scenes, scene); + setup->scenes[i] = lp_scene_create(); + lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]); } setup->triangle = first_triangle; diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h index 66654ec5e71..e6f6f0e0bbb 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_context.h +++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h @@ -50,6 +50,11 @@ struct lp_scene_queue; +/** Max number of scenes */ +#define MAX_SCENES 2 + + + /** * Point/line/triangle setup context. * Note: "stored" below indicates data which is stored in the bins, @@ -75,6 +80,7 @@ struct setup_context */ struct draw_stage *vbuf; struct lp_rasterizer *rast; + struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ struct lp_scene *scene; /**< current scene being built */ struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */ |