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authorRoland Scheidegger <[email protected]>2013-06-07 20:54:54 +0200
committerRoland Scheidegger <[email protected]>2013-06-07 21:15:01 +0200
commit0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (patch)
treea2d30895010ab891b5e18af5bec694a44f0e0ee3 /src/gallium/docs/d3d11ddi.txt
parent7916d5ed88a29177f1dc2a11fbacbd95e512e025 (diff)
gallium/docs: fix up transfer description for 1d arrays, add cube map arrays
Transfers always use z/depth for layers no matter if it's a 1d or 2d array texture, we don't follow OpenGL's crazyness there. Luckily this appears to only be a doc bug, everyone doing the right thing already. While here also document z/depth parameter for cube map arrays. v2: fix typo spotted by Eric Anholt Reviewed-by: Jose Fonseca <[email protected]>
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