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authorRoland Scheidegger <[email protected]>2013-06-07 20:54:54 +0200
committerRoland Scheidegger <[email protected]>2013-06-07 21:15:01 +0200
commit0f4c08aea2da3bd808109d09dbcdc249d1fb6b74 (patch)
treea2d30895010ab891b5e18af5bec694a44f0e0ee3
parent7916d5ed88a29177f1dc2a11fbacbd95e512e025 (diff)
gallium/docs: fix up transfer description for 1d arrays, add cube map arrays
Transfers always use z/depth for layers no matter if it's a 1d or 2d array texture, we don't follow OpenGL's crazyness there. Luckily this appears to only be a doc bug, everyone doing the right thing already. While here also document z/depth parameter for cube map arrays. v2: fix typo spotted by Eric Anholt Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/gallium/docs/source/context.rst9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 679772fae81..6a8238e7779 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -472,15 +472,14 @@ The box parameter to some of these functions defines a 1D, 2D or 3D
region of pixels. This is self-explanatory for 1D, 2D and 3D texture
targets.
-For PIPE_TEXTURE_1D_ARRAY, the box::y and box::height fields refer to the
-array dimension of the texture.
-
-For PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth fields refer to the
-array dimension of the texture.
+For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth
+fields refer to the array dimension of the texture.
For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
faces of the cube map (z + depth <= 6).
+For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both
+the face and array dimension of the texture (face = z % 6, array = z / 6).
.. _transfer_flush_region: