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author | Eric Engestrom <[email protected]> | 2018-10-11 18:38:52 +0100 |
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committer | Eric Engestrom <[email protected]> | 2019-07-10 11:27:51 +0000 |
commit | c78d2d98409200f0b40d2e7bb7d143afbf1f0895 (patch) | |
tree | 58ddf5098168f1049c021a33580ecebc283ff2e2 /src/egl/meson.build | |
parent | ba18b968e8745119f66f293a9366c6708c4ed3b8 (diff) |
egl: add glvnd symbols check
According to the spec [1], `__egl_Main` is the only symbol that needs to
be exported. We don't want applications directly linking against
libEGL_mesa.so (apps should always go through libEGL.so, regardless of
who is providing it), so we shouldn't export any other symbols either.
[1] https://github.com/NVIDIA/libglvnd/blob/master/include/glvnd/libeglabi.h
(this header is the closest there is to a spec)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/egl/meson.build')
-rw-r--r-- | src/egl/meson.build | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/egl/meson.build b/src/egl/meson.build index 019f79ee212..d864c099efa 100644 --- a/src/egl/meson.build +++ b/src/egl/meson.build @@ -194,7 +194,7 @@ pkg.generate( if with_tests and prog_nm.found() if with_glvnd - # TODO: add glvnd symbol check + egl_symbols = files('egl-glvnd-symbols.txt') else egl_symbols = files('egl-symbols.txt') endif |