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author | Jason Ekstrand <[email protected]> | 2019-12-14 10:44:39 -0600 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-04-03 20:26:54 +0000 |
commit | 991c4261604b136cac0770c7d6c7345ea134129c (patch) | |
tree | 6e1f587670871edb5f95112cb9fb1c210b834cfe /src/compiler/spirv/vtn_cfg.c | |
parent | 36a32af00897ee32ace344d020a8522c0a8c1a92 (diff) |
intel/nir: Enable load/store vectorization
This commit enables the I/O vectorization pass that was originally
written for ACO for Intel drivers. We enable it for UBOs, SSBOs, global
memory, and SLM. We only enable vectorization for the scalar back-end
because it vec4 makes certain alignment assumptions.
Shader-db results with iris on ICL:
total instructions in shared programs: 16077927 -> 16068236 (-0.06%)
instructions in affected programs: 199839 -> 190148 (-4.85%)
helped: 324
HURT: 0
helped stats (abs) min: 2 max: 458 x̄: 29.91 x̃: 4
helped stats (rel) min: 0.11% max: 38.94% x̄: 4.32% x̃: 1.64%
95% mean confidence interval for instructions value: -37.02 -22.80
95% mean confidence interval for instructions %-change: -5.07% -3.58%
Instructions are helped.
total cycles in shared programs: 336806135 -> 336151501 (-0.19%)
cycles in affected programs: 16009735 -> 15355101 (-4.09%)
helped: 458
HURT: 154
helped stats (abs) min: 1 max: 77812 x̄: 1542.50 x̃: 75
helped stats (rel) min: <.01% max: 34.46% x̄: 5.16% x̃: 2.01%
HURT stats (abs) min: 1 max: 22800 x̄: 336.55 x̃: 20
HURT stats (rel) min: <.01% max: 17.11% x̄: 2.12% x̃: 1.00%
95% mean confidence interval for cycles value: -1596.83 -542.49
95% mean confidence interval for cycles %-change: -3.83% -2.82%
Cycles are helped.
total sends in shared programs: 814177 -> 809049 (-0.63%)
sends in affected programs: 15422 -> 10294 (-33.25%)
helped: 324
HURT: 0
helped stats (abs) min: 1 max: 256 x̄: 15.83 x̃: 2
helped stats (rel) min: 1.33% max: 67.90% x̄: 21.21% x̃: 15.38%
95% mean confidence interval for sends value: -19.67 -11.98
95% mean confidence interval for sends %-change: -23.03% -19.39%
Sends are helped.
LOST: 7
GAINED: 2
Most of the helped shaders were in the following titles:
- Doom
- Deus Ex: Mankind Divided
- Aztec Ruins
- Shadow of Mordor
- DiRT Showdown
- Tomb Raider (Rise, I think)
Five of the lost programs are SIMD16 shaders we lost from dirt showdown.
The other two are compute shaders in Aztec Ruins which switched from
SIMD8 to SIMD16.
Vulkan pipeline-db stats on ICL:
Instructions in all programs: 296780486 -> 293493363 (-1.1%)
Loops in all programs: 149669 -> 149669 (+0.0%)
Cycles in all programs: 90999206722 -> 88513844563 (-2.7%)
Spills in all programs: 1710217 -> 1730691 (+1.2%)
Fills in all programs: 1931235 -> 1958138 (+1.4%)
By far the most help was in the Tomb Raider games. A couple of Batman
games with DXVK were also helped. In Shadow of the Tomb Raider:
Instructions in all programs: 41614336 -> 39408023 (-5.3%)
Loops in all programs: 32200 -> 32200 (+0.0%)
Cycles in all programs: 1875498485 -> 1667034831 (-11.1%)
Spills in all programs: 196307 -> 214945 (+9.5%)
Fills in all programs: 282736 -> 307113 (+8.6%)
Benchmarks of real games I've done on this patch:
- Rise of the Tomb Raider: +3%
- Shadow of the Tomb Raider: +10%
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
Diffstat (limited to 'src/compiler/spirv/vtn_cfg.c')
0 files changed, 0 insertions, 0 deletions