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authorJason Ekstrand <[email protected]>2019-12-14 10:44:39 -0600
committerMarge Bot <[email protected]>2020-04-03 20:26:54 +0000
commit991c4261604b136cac0770c7d6c7345ea134129c (patch)
tree6e1f587670871edb5f95112cb9fb1c210b834cfe /src/compiler
parent36a32af00897ee32ace344d020a8522c0a8c1a92 (diff)
intel/nir: Enable load/store vectorization
This commit enables the I/O vectorization pass that was originally written for ACO for Intel drivers. We enable it for UBOs, SSBOs, global memory, and SLM. We only enable vectorization for the scalar back-end because it vec4 makes certain alignment assumptions. Shader-db results with iris on ICL: total instructions in shared programs: 16077927 -> 16068236 (-0.06%) instructions in affected programs: 199839 -> 190148 (-4.85%) helped: 324 HURT: 0 helped stats (abs) min: 2 max: 458 x̄: 29.91 x̃: 4 helped stats (rel) min: 0.11% max: 38.94% x̄: 4.32% x̃: 1.64% 95% mean confidence interval for instructions value: -37.02 -22.80 95% mean confidence interval for instructions %-change: -5.07% -3.58% Instructions are helped. total cycles in shared programs: 336806135 -> 336151501 (-0.19%) cycles in affected programs: 16009735 -> 15355101 (-4.09%) helped: 458 HURT: 154 helped stats (abs) min: 1 max: 77812 x̄: 1542.50 x̃: 75 helped stats (rel) min: <.01% max: 34.46% x̄: 5.16% x̃: 2.01% HURT stats (abs) min: 1 max: 22800 x̄: 336.55 x̃: 20 HURT stats (rel) min: <.01% max: 17.11% x̄: 2.12% x̃: 1.00% 95% mean confidence interval for cycles value: -1596.83 -542.49 95% mean confidence interval for cycles %-change: -3.83% -2.82% Cycles are helped. total sends in shared programs: 814177 -> 809049 (-0.63%) sends in affected programs: 15422 -> 10294 (-33.25%) helped: 324 HURT: 0 helped stats (abs) min: 1 max: 256 x̄: 15.83 x̃: 2 helped stats (rel) min: 1.33% max: 67.90% x̄: 21.21% x̃: 15.38% 95% mean confidence interval for sends value: -19.67 -11.98 95% mean confidence interval for sends %-change: -23.03% -19.39% Sends are helped. LOST: 7 GAINED: 2 Most of the helped shaders were in the following titles: - Doom - Deus Ex: Mankind Divided - Aztec Ruins - Shadow of Mordor - DiRT Showdown - Tomb Raider (Rise, I think) Five of the lost programs are SIMD16 shaders we lost from dirt showdown. The other two are compute shaders in Aztec Ruins which switched from SIMD8 to SIMD16. Vulkan pipeline-db stats on ICL: Instructions in all programs: 296780486 -> 293493363 (-1.1%) Loops in all programs: 149669 -> 149669 (+0.0%) Cycles in all programs: 90999206722 -> 88513844563 (-2.7%) Spills in all programs: 1710217 -> 1730691 (+1.2%) Fills in all programs: 1931235 -> 1958138 (+1.4%) By far the most help was in the Tomb Raider games. A couple of Batman games with DXVK were also helped. In Shadow of the Tomb Raider: Instructions in all programs: 41614336 -> 39408023 (-5.3%) Loops in all programs: 32200 -> 32200 (+0.0%) Cycles in all programs: 1875498485 -> 1667034831 (-11.1%) Spills in all programs: 196307 -> 214945 (+9.5%) Fills in all programs: 282736 -> 307113 (+8.6%) Benchmarks of real games I've done on this patch: - Rise of the Tomb Raider: +3% - Shadow of the Tomb Raider: +10% Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
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