diff options
author | Kenneth Graunke <[email protected]> | 2016-07-07 02:02:38 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-07-17 19:26:48 -0700 |
commit | ac1181ffbef5250cb3b651e047cce5116727c34c (patch) | |
tree | b6aa32932d99fa3dcb15d2435ff63b662b939488 /src/compiler/shader_enums.c | |
parent | e7d96e7685e911b91ce048c6639a4c290faf5d06 (diff) |
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.c')
-rw-r--r-- | src/compiler/shader_enums.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index ff2f564dc98..00261d1988c 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -226,15 +226,15 @@ gl_system_value_name(gl_system_value sysval) } const char * -glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) +glsl_interp_mode_name(enum glsl_interp_mode qual) { static const char *names[] = { - ENUM(INTERP_QUALIFIER_NONE), - ENUM(INTERP_QUALIFIER_SMOOTH), - ENUM(INTERP_QUALIFIER_FLAT), - ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), + ENUM(INTERP_MODE_NONE), + ENUM(INTERP_MODE_SMOOTH), + ENUM(INTERP_MODE_FLAT), + ENUM(INTERP_MODE_NOPERSPECTIVE), }; - STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT); return NAME(qual); } |