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authorKenneth Graunke <[email protected]>2016-07-07 02:02:38 -0700
committerKenneth Graunke <[email protected]>2016-07-17 19:26:48 -0700
commitac1181ffbef5250cb3b651e047cce5116727c34c (patch)
treeb6aa32932d99fa3dcb15d2435ff63b662b939488
parente7d96e7685e911b91ce048c6639a4c290faf5d06 (diff)
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp24
-rw-r--r--src/compiler/glsl/builtin_variables.cpp20
-rw-r--r--src/compiler/glsl/ir.cpp10
-rw-r--r--src/compiler/glsl/ir.h4
-rw-r--r--src/compiler/glsl/ir_print_visitor.cpp2
-rw-r--r--src/compiler/glsl/ir_reader.cpp6
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp2
-rw-r--r--src/compiler/glsl/link_varyings.cpp6
-rw-r--r--src/compiler/glsl/lower_packed_varyings.cpp6
-rw-r--r--src/compiler/nir/nir.c2
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_two_sided_color.c2
-rw-r--r--src/compiler/nir/nir_print.c2
-rw-r--r--src/compiler/shader_enums.c12
-rw-r--r--src/compiler/shader_enums.h16
-rw-r--r--src/compiler/spirv/spirv_to_nir.c4
-rw-r--r--src/compiler/spirv/vtn_variables.c4
-rw-r--r--src/gallium/auxiliary/nir/tgsi_to_nir.c6
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_program.c2
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_program.c2
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c6
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.h2
-rw-r--r--src/intel/vulkan/anv_meta_blit.c2
-rw-r--r--src/intel/vulkan/anv_meta_blit2d.c8
-rw-r--r--src/intel/vulkan/anv_meta_clear.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_clear.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_util.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp26
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp10
-rw-r--r--src/mesa/drivers/dri/i965/brw_interpolation_map.c20
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c14
-rw-r--r--src/mesa/main/mtypes.h6
-rw-r--r--src/mesa/state_tracker/st_nir_lower_builtin.c6
-rw-r--r--src/mesa/state_tracker/st_program.c10
37 files changed, 131 insertions, 131 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 8ddc084cab7..1b882900081 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2826,7 +2826,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state,
static void
validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
- const glsl_interp_qualifier interpolation,
+ const glsl_interp_mode interpolation,
const struct ast_type_qualifier *qual,
const struct glsl_type *var_type,
ir_variable_mode mode)
@@ -2855,7 +2855,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
* fragment shader."
*/
if (state->is_version(130, 300)
- && interpolation != INTERP_QUALIFIER_NONE) {
+ && interpolation != INTERP_MODE_NONE) {
const char *i = interpolation_string(interpolation);
if (mode != ir_var_shader_in && mode != ir_var_shader_out)
_mesa_glsl_error(loc, state,
@@ -2893,7 +2893,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
* These deprecated storage qualifiers do not exist in GLSL ES 3.00.
*/
if (state->is_version(130, 0)
- && interpolation != INTERP_QUALIFIER_NONE
+ && interpolation != INTERP_MODE_NONE
&& qual->flags.q.varying) {
const char *i = interpolation_string(interpolation);
@@ -2939,7 +2939,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
*/
if (state->is_version(130, 300)
&& var_type->contains_integer()
- && interpolation != INTERP_QUALIFIER_FLAT
+ && interpolation != INTERP_MODE_FLAT
&& ((state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_in)
|| (state->stage == MESA_SHADER_VERTEX && mode == ir_var_shader_out
&& state->es_shader))) {
@@ -2969,7 +2969,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
*/
if (state->has_double()
&& var_type->contains_double()
- && interpolation != INTERP_QUALIFIER_FLAT
+ && interpolation != INTERP_MODE_FLAT
&& state->stage == MESA_SHADER_FRAGMENT
&& mode == ir_var_shader_in) {
_mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
@@ -2977,20 +2977,20 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
}
}
-static glsl_interp_qualifier
+static glsl_interp_mode
interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
const struct glsl_type *var_type,
ir_variable_mode mode,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc)
{
- glsl_interp_qualifier interpolation;
+ glsl_interp_mode interpolation;
if (qual->flags.q.flat)
- interpolation = INTERP_QUALIFIER_FLAT;
+ interpolation = INTERP_MODE_FLAT;
else if (qual->flags.q.noperspective)
- interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ interpolation = INTERP_MODE_NOPERSPECTIVE;
else if (qual->flags.q.smooth)
- interpolation = INTERP_QUALIFIER_SMOOTH;
+ interpolation = INTERP_MODE_SMOOTH;
else if (state->es_shader &&
((mode == ir_var_shader_in &&
state->stage != MESA_SHADER_VERTEX) ||
@@ -3001,9 +3001,9 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
* "When no interpolation qualifier is present, smooth interpolation
* is used."
*/
- interpolation = INTERP_QUALIFIER_SMOOTH;
+ interpolation = INTERP_MODE_SMOOTH;
else
- interpolation = INTERP_QUALIFIER_NONE;
+ interpolation = INTERP_MODE_NONE;
validate_interpolation_qualifier(state, loc,
interpolation,
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index a311047dced..f63dc3a0b16 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -330,7 +330,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
this->fields[this->num_fields].location = slot;
this->fields[this->num_fields].offset = -1;
- this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
+ this->fields[this->num_fields].interpolation = INTERP_MODE_NONE;
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].patch = 0;
@@ -1004,11 +1004,11 @@ builtin_variable_generator::generate_vs_special_vars()
}
if (state->AMD_vertex_shader_layer_enable) {
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (state->AMD_vertex_shader_viewport_index_enable) {
var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (compatibility) {
add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
@@ -1075,10 +1075,10 @@ builtin_variable_generator::generate_gs_special_vars()
ir_variable *var;
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
if (state->is_version(410, 0) || state->ARB_viewport_array_enable) {
var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable)
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
@@ -1094,9 +1094,9 @@ builtin_variable_generator::generate_gs_special_vars()
* gl_PrimitiveIDIn as an {ARB,EXT}_geometry_shader4-only variable.
*/
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
@@ -1123,7 +1123,7 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->has_geometry_shader()) {
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
/* gl_FragColor and gl_FragData were deprecated starting in desktop GLSL
@@ -1192,9 +1192,9 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) {
var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (state->is_version(450, 310) || state->ARB_ES3_1_compatibility_enable)
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 7961f00ffd1..b049fda3a66 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1676,7 +1676,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.invariant = false;
this->data.how_declared = ir_var_declared_normally;
this->data.mode = mode;
- this->data.interpolation = INTERP_QUALIFIER_NONE;
+ this->data.interpolation = INTERP_MODE_NONE;
this->data.max_array_access = -1;
this->data.offset = 0;
this->data.precision = GLSL_PRECISION_NONE;
@@ -1703,10 +1703,10 @@ const char *
interpolation_string(unsigned interpolation)
{
switch (interpolation) {
- case INTERP_QUALIFIER_NONE: return "no";
- case INTERP_QUALIFIER_SMOOTH: return "smooth";
- case INTERP_QUALIFIER_FLAT: return "flat";
- case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective";
+ case INTERP_MODE_NONE: return "no";
+ case INTERP_MODE_SMOOTH: return "smooth";
+ case INTERP_MODE_FLAT: return "flat";
+ case INTERP_MODE_NOPERSPECTIVE: return "noperspective";
}
assert(!"Should not get here.");
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 1325e3533fe..5d93cf11f0c 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -592,7 +592,7 @@ public:
inline bool is_interpolation_flat() const
{
- return this->data.interpolation == INTERP_QUALIFIER_FLAT ||
+ return this->data.interpolation == INTERP_MODE_FLAT ||
this->type->contains_integer() ||
this->type->contains_double();
}
@@ -686,7 +686,7 @@ public:
/**
* Interpolation mode for shader inputs / outputs
*
- * \sa glsl_interp_qualifier
+ * \sa glsl_interp_mode
*/
unsigned interpolation:2;
diff --git a/src/compiler/glsl/ir_print_visitor.cpp b/src/compiler/glsl/ir_print_visitor.cpp
index e06acce782a..0dd1c3527e7 100644
--- a/src/compiler/glsl/ir_print_visitor.cpp
+++ b/src/compiler/glsl/ir_print_visitor.cpp
@@ -181,7 +181,7 @@ void ir_print_visitor::visit(ir_variable *ir)
STATIC_ASSERT(ARRAY_SIZE(mode) == ir_var_mode_count);
const char *const stream [] = {"", "stream1 ", "stream2 ", "stream3 "};
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
- STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
+ STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_MODE_COUNT);
fprintf(f, "(%s%s%s%s%s%s%s%s%s) ",
loc, cent, samp, patc, inv, prec, mode[ir->data.mode],
diff --git a/src/compiler/glsl/ir_reader.cpp b/src/compiler/glsl/ir_reader.cpp
index 15315aac522..7deb125264f 100644
--- a/src/compiler/glsl/ir_reader.cpp
+++ b/src/compiler/glsl/ir_reader.cpp
@@ -448,11 +448,11 @@ ir_reader::read_declaration(s_expression *expr)
} else if (strcmp(qualifier->value(), "stream3") == 0) {
var->data.stream = 3;
} else if (strcmp(qualifier->value(), "smooth") == 0) {
- var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = INTERP_MODE_SMOOTH;
} else if (strcmp(qualifier->value(), "flat") == 0) {
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
} else if (strcmp(qualifier->value(), "noperspective") == 0) {
- var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ var->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
} else {
ir_read_error(expr, "unknown qualifier: %s", qualifier->value());
return NULL;
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 1f9971dffc7..7c61994daca 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
- (glsl_interp_qualifier) var->data.interpolation;
+ (glsl_interp_mode) var->data.interpolation;
if (var->data.centroid)
fprog->IsCentroid |= bitfield;
if (var->data.sample)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 76d0be1c61d..29362c4f21c 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1388,13 +1388,13 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
if (producer_var) {
producer_var->data.centroid = false;
producer_var->data.sample = false;
- producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ producer_var->data.interpolation = INTERP_MODE_FLAT;
}
if (consumer_var) {
consumer_var->data.centroid = false;
consumer_var->data.sample = false;
- consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ consumer_var->data.interpolation = INTERP_MODE_FLAT;
}
}
@@ -1612,7 +1612,7 @@ varying_matches::compute_packing_class(const ir_variable *var)
(var->data.patch << 2);
packing_class *= 4;
packing_class += var->is_interpolation_flat()
- ? unsigned(INTERP_QUALIFIER_FLAT) : var->data.interpolation;
+ ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
return packing_class;
}
diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp
index 2b347399cea..4eeb4b44d85 100644
--- a/src/compiler/glsl/lower_packed_varyings.cpp
+++ b/src/compiler/glsl/lower_packed_varyings.cpp
@@ -276,8 +276,8 @@ lower_packed_varyings_visitor::run(struct gl_linked_shader *shader)
* together when their interpolation mode is "flat". Treat integers as
* being flat when the interpolation mode is none.
*/
- assert(var->data.interpolation == INTERP_QUALIFIER_FLAT ||
- var->data.interpolation == INTERP_QUALIFIER_NONE ||
+ assert(var->data.interpolation == INTERP_MODE_FLAT ||
+ var->data.interpolation == INTERP_MODE_NONE ||
!var->type->contains_integer());
/* Clone the variable for program resource list before
@@ -628,7 +628,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
packed_var->data.sample = unpacked_var->data.sample;
packed_var->data.patch = unpacked_var->data.patch;
packed_var->data.interpolation = packed_type == glsl_type::ivec4_type
- ? unsigned(INTERP_QUALIFIER_FLAT) : unpacked_var->data.interpolation;
+ ? unsigned(INTERP_MODE_FLAT) : unpacked_var->data.interpolation;
packed_var->data.location = location;
packed_var->data.precision = unpacked_var->data.precision;
packed_var->data.always_active_io = unpacked_var->data.always_active_io;
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 3c8b4e0e5d2..b5d46145aa8 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -161,7 +161,7 @@ nir_variable_create(nir_shader *shader, nir_variable_mode mode,
if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) ||
(mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
- var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = INTERP_MODE_SMOOTH;
if (mode == nir_var_shader_in || mode == nir_var_uniform)
var->data.read_only = true;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index a7921eeb2ab..c5d3b6b698d 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -179,7 +179,7 @@ typedef struct nir_variable {
/**
* Interpolation mode for shader inputs / outputs
*
- * \sa glsl_interp_qualifier
+ * \sa glsl_interp_mode
*/
unsigned interpolation:2;
diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c
index 5d8779e14cf..3e666691a69 100644
--- a/src/compiler/nir/nir_lower_two_sided_color.c
+++ b/src/compiler/nir/nir_lower_two_sided_color.c
@@ -114,7 +114,7 @@ setup_inputs(lower_2side_state *state)
/* if we don't already have one, insert a FACE input: */
if (!state->face) {
state->face = create_input(state->shader, ++maxloc, VARYING_SLOT_FACE);
- state->face->data.interpolation = INTERP_QUALIFIER_FLAT;
+ state->face->data.interpolation = INTERP_MODE_FLAT;
}
/* add required back-face color inputs: */
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index bca8a3525ed..a3380e677d1 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -374,7 +374,7 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const inv = (var->data.invariant) ? "invariant " : "";
fprintf(fp, "%s%s%s%s%s %s ",
cent, samp, patch, inv, get_variable_mode_str(var->data.mode),
- glsl_interp_qualifier_name(var->data.interpolation));
+ glsl_interp_mode_name(var->data.interpolation));
const char *const coher = (var->data.image.coherent) ? "coherent " : "";
const char *const volat = (var->data.image._volatile) ? "volatile " : "";
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index ff2f564dc98..00261d1988c 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -226,15 +226,15 @@ gl_system_value_name(gl_system_value sysval)
}
const char *
-glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
+glsl_interp_mode_name(enum glsl_interp_mode qual)
{
static const char *names[] = {
- ENUM(INTERP_QUALIFIER_NONE),
- ENUM(INTERP_QUALIFIER_SMOOTH),
- ENUM(INTERP_QUALIFIER_FLAT),
- ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
+ ENUM(INTERP_MODE_NONE),
+ ENUM(INTERP_MODE_SMOOTH),
+ ENUM(INTERP_MODE_FLAT),
+ ENUM(INTERP_MODE_NOPERSPECTIVE),
};
- STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
+ STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
return NAME(qual);
}
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index df3124eb6b3..a69905cb7d4 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -485,19 +485,19 @@ const char *gl_system_value_name(gl_system_value sysval);
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
*
- * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
+ * Note: INTERP_MODE_NONE must be 0 so that memsetting the
* gl_fragment_program data structure to 0 causes the default behavior.
*/
-enum glsl_interp_qualifier
+enum glsl_interp_mode
{
- INTERP_QUALIFIER_NONE = 0,
- INTERP_QUALIFIER_SMOOTH,
- INTERP_QUALIFIER_FLAT,
- INTERP_QUALIFIER_NOPERSPECTIVE,
- INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
+ INTERP_MODE_NONE = 0,
+ INTERP_MODE_SMOOTH,
+ INTERP_MODE_FLAT,
+ INTERP_MODE_NOPERSPECTIVE,
+ INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
};
-const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
+const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
/**
* Fragment program results
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 85f53a0fdc8..1efda9ba85c 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -478,10 +478,10 @@ struct_member_decoration_cb(struct vtn_builder *b,
case SpvDecorationUniform:
break; /* FIXME: Do nothing with this for now. */
case SpvDecorationNoPerspective:
- ctx->fields[member].interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ ctx->fields[member].interpolation = INTERP_MODE_NOPERSPECTIVE;
break;
case SpvDecorationFlat:
- ctx->fields[member].interpolation = INTERP_QUALIFIER_FLAT;
+ ctx->fields[member].interpolation = INTERP_MODE_FLAT;
break;
case SpvDecorationCentroid:
ctx->fields[member].centroid = true;
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index 8b112b016c6..84664ad8359 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -968,10 +968,10 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
case SpvDecorationRelaxedPrecision:
break; /* FIXME: Do nothing with this for now. */
case SpvDecorationNoPerspective:
- nir_var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ nir_var->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
break;
case SpvDecorationFlat:
- nir_var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ nir_var->data.interpolation = INTERP_MODE_FLAT;
break;
case SpvDecorationCentroid:
nir_var->data.centroid = true;
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index e2b305ecb37..e1d7c682bf6 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -353,13 +353,13 @@ ttn_emit_declaration(struct ttn_compile *c)
*/
switch (decl->Interp.Interpolate) {
case TGSI_INTERPOLATE_CONSTANT:
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
break;
case TGSI_INTERPOLATE_LINEAR:
- var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ var->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
break;
case TGSI_INTERPOLATE_PERSPECTIVE:
- var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = INTERP_MODE_SMOOTH;
break;
}
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
index 8152f8fcb9c..485a4da2c1a 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
@@ -392,7 +392,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
*/
uint32_t inloc = fp->inputs[j].inloc - 8;
- if ((fp->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) ||
+ if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) ||
(fp->inputs[j].rasterflat && emit->rasterflat)) {
uint32_t loc = inloc;
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_program.c b/src/gallium/drivers/freedreno/a4xx/fd4_program.c
index 4590c0e7df9..0e8efc2e5c5 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_program.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_program.c
@@ -520,7 +520,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
*/
uint32_t inloc = s[FS].v->inputs[j].inloc - 8;
- if ((s[FS].v->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) ||
+ if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
uint32_t loc = inloc;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
index 5c7ad84c250..14d5e50f992 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
@@ -1146,7 +1146,7 @@ static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot,
so->inputs[n].slot = slot;
so->inputs[n].compmask = 1;
so->inputs[n].regid = r;
- so->inputs[n].interpolate = INTERP_QUALIFIER_FLAT;
+ so->inputs[n].interpolate = INTERP_MODE_FLAT;
so->total_in++;
ctx->ir->ninputs = MAX2(ctx->ir->ninputs, r + 1);
@@ -2055,7 +2055,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in)
* we need to do flat vs smooth shading depending on
* rast state:
*/
- if (in->data.interpolation == INTERP_QUALIFIER_NONE) {
+ if (in->data.interpolation == INTERP_MODE_NONE) {
switch (slot) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
@@ -2069,7 +2069,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in)
}
if (ctx->flat_bypass) {
- if ((so->inputs[n].interpolate == INTERP_QUALIFIER_FLAT) ||
+ if ((so->inputs[n].interpolate == INTERP_MODE_FLAT) ||
(so->inputs[n].rasterflat && ctx->so->key.rasterflat))
use_ldlv = true;
}
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index c17a76be189..b773609249f 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -197,7 +197,7 @@ struct ir3_shader_variant {
/* fragment shader specific: */
bool bary : 1; /* fetched varying (vs one loaded into reg) */
bool rasterflat : 1; /* special handling for emit->rasterflat */
- enum glsl_interp_qualifier interpolate;
+ enum glsl_interp_mode interpolate;
} inputs[16 + 2]; /* +POSITION +FACE */
/* sum of input components (scalar). For frag shaders, it only counts
diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c
index dc098efca39..e8b244bcab7 100644
--- a/src/intel/vulkan/anv_meta_blit.c
+++ b/src/intel/vulkan/anv_meta_blit.c
@@ -54,7 +54,7 @@ build_nir_vertex_shader(void)
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
- tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
return b.shader;
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c
index e6c6875631d..9d4c2fcfb96 100644
--- a/src/intel/vulkan/anv_meta_blit2d.c
+++ b/src/intel/vulkan/anv_meta_blit2d.c
@@ -709,7 +709,7 @@ build_nir_vertex_shader(void)
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
- tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
@@ -718,7 +718,7 @@ build_nir_vertex_shader(void)
nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_other");
other_out->data.location = VARYING_SLOT_VAR1;
- other_out->data.interpolation = INTERP_QUALIFIER_FLAT;
+ other_out->data.interpolation = INTERP_MODE_FLAT;
nir_copy_var(&b, other_out, other_in);
return b.shader;
@@ -976,7 +976,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device,
nir_variable *tex_off_in = nir_variable_create(b.shader, nir_var_shader_in,
ivec3, "v_tex_off");
tex_off_in->data.location = VARYING_SLOT_VAR0;
- tex_off_in->data.interpolation = INTERP_QUALIFIER_FLAT;
+ tex_off_in->data.interpolation = INTERP_MODE_FLAT;
/* In location 1 we have a uvec4 that gives us the bounds of the
* destination. We need to discard if we get outside this boundary.
@@ -984,7 +984,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device,
nir_variable *bounds_in = nir_variable_create(b.shader, nir_var_shader_in,
uvec4, "v_bounds");
bounds_in->data.location = VARYING_SLOT_VAR1;
- bounds_in->data.interpolation = INTERP_QUALIFIER_FLAT;
+ bounds_in->data.interpolation = INTERP_MODE_FLAT;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
diff --git a/src/intel/vulkan/anv_meta_clear.c b/src/intel/vulkan/anv_meta_clear.c
index 7ec060859cf..e39949825e6 100644
--- a/src/intel/vulkan/anv_meta_clear.c
+++ b/src/intel/vulkan/anv_meta_clear.c
@@ -94,7 +94,7 @@ build_color_shaders(struct nir_shader **out_vs,
nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
"v_color");
vs_out_color->data.location = VARYING_SLOT_VAR0;
- vs_out_color->data.interpolation = INTERP_QUALIFIER_FLAT;
+ vs_out_color->data.interpolation = INTERP_MODE_FLAT;
nir_variable *fs_in_color =
nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 76e771f217f..a54680e5b6b 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -353,7 +353,7 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
#define LOAD_INPUT(name, type)\
v->v_##name = nir_variable_create(b->shader, nir_var_shader_in, \
type, #name); \
- v->v_##name->data.interpolation = INTERP_QUALIFIER_FLAT; \
+ v->v_##name->data.interpolation = INTERP_MODE_FLAT; \
v->v_##name->data.location = VARYING_SLOT_VAR0 + \
offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float));
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
index a38ea0c5516..1bc0dbbe756 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
@@ -70,7 +70,7 @@ brw_blorp_params_get_clear_kernel(struct brw_context *brw,
nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
glsl_vec4_type(), "v_color");
v_color->data.location = VARYING_SLOT_VAR0;
- v_color->data.interpolation = INTERP_QUALIFIER_FLAT;
+ v_color->data.interpolation = INTERP_MODE_FLAT;
nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
glsl_vec4_type(),
diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c
index 3e6664e4a82..f5d0a5ad946 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_util.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_util.c
@@ -274,10 +274,10 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
*/
GLuint interp = c->key.interpolation_mode.mode[slot];
- if (interp != INTERP_QUALIFIER_FLAT) {
+ if (interp != INTERP_MODE_FLAT) {
struct brw_reg tmp = get_tmp(c);
struct brw_reg t =
- interp == INTERP_QUALIFIER_NOPERSPECTIVE ? t_nopersp : t0;
+ interp == INTERP_MODE_NOPERSPECTIVE ? t_nopersp : t0;
brw_MUL(p,
vec4(brw_null_reg()),
@@ -406,7 +406,7 @@ void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
struct brw_codegen *p = &c->func;
for (int i = 0; i < c->vue_map.num_slots; i++) {
- if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) {
+ if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) {
brw_MOV(p,
byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)),
byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i)));
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 028bffcbd40..bfad868cf87 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -392,7 +392,7 @@ struct interpolation_mode_map {
static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
{
for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
- if (map->mode[i] == INTERP_QUALIFIER_FLAT)
+ if (map->mode[i] == INTERP_MODE_FLAT)
return true;
return false;
@@ -401,7 +401,7 @@ static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
{
for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
- if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
+ if (map->mode[i] == INTERP_MODE_NOPERSPECTIVE)
return true;
return false;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index d4e5e86e465..c907725d5c5 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1071,13 +1071,13 @@ fs_visitor::emit_fragcoord_interpolation()
}
static enum brw_barycentric_mode
-barycentric_mode(enum glsl_interp_qualifier mode,
+barycentric_mode(enum glsl_interp_mode mode,
bool is_centroid, bool is_sample)
{
unsigned bary;
/* Barycentric modes don't make sense for flat inputs. */
- assert(mode != INTERP_QUALIFIER_FLAT);
+ assert(mode != INTERP_MODE_FLAT);
if (is_sample) {
bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE;
@@ -1087,7 +1087,7 @@ barycentric_mode(enum glsl_interp_qualifier mode,
bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL;
}
- if (mode == INTERP_QUALIFIER_NOPERSPECTIVE)
+ if (mode == INTERP_MODE_NOPERSPECTIVE)
bary += 3;
return (enum brw_barycentric_mode) bary;
@@ -1107,7 +1107,7 @@ centroid_to_pixel(enum brw_barycentric_mode bary)
void
fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
const glsl_type *type,
- glsl_interp_qualifier interpolation_mode,
+ glsl_interp_mode interpolation_mode,
int *location, bool mod_centroid,
bool mod_sample)
{
@@ -1142,7 +1142,7 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
attr->type = brw_type_for_base_type(type->get_scalar_type());
- if (interpolation_mode == INTERP_QUALIFIER_FLAT) {
+ if (interpolation_mode == INTERP_MODE_FLAT) {
/* Constant interpolation (flat shading) case. The SF has
* handed us defined values in only the constant offset
* field of the setup reg.
@@ -1198,7 +1198,7 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
} else {
bld.emit(FS_OPCODE_LINTERP, *attr, delta_xy[bary], interp);
}
- if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
+ if (devinfo->gen < 6 && interpolation_mode == INTERP_MODE_SMOOTH) {
bld.MUL(*attr, *attr, this->pixel_w);
}
*attr = offset(*attr, bld, 1);
@@ -6347,7 +6347,7 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
continue;
/* Flat inputs don't need barycentric modes. */
- if (var->data.interpolation == INTERP_QUALIFIER_FLAT)
+ if (var->data.interpolation == INTERP_MODE_FLAT)
continue;
/* Determine the set (or sets) of barycentric coordinates needed to
@@ -6357,7 +6357,7 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
* for lit pixels, so we need both sets of barycentric coordinates.
*/
enum brw_barycentric_mode bary_mode =
- barycentric_mode((glsl_interp_qualifier) var->data.interpolation,
+ barycentric_mode((glsl_interp_mode) var->data.interpolation,
var->data.centroid, var->data.sample);
barycentric_interp_modes |= 1 << bary_mode;
@@ -6382,7 +6382,7 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
continue;
/* flat shading */
- if (var->data.interpolation == INTERP_QUALIFIER_FLAT)
+ if (var->data.interpolation == INTERP_MODE_FLAT)
prog_data->flat_inputs |= (1 << input_index);
}
}
@@ -6423,18 +6423,18 @@ brw_nir_set_default_interpolation(const struct brw_device_info *devinfo,
* Everything defaults to smooth except for the legacy GL color
* built-in variables, which might be flat depending on API state.
*/
- if (var->data.interpolation == INTERP_QUALIFIER_NONE) {
+ if (var->data.interpolation == INTERP_MODE_NONE) {
const bool flat = api_flat_shade &&
(var->data.location == VARYING_SLOT_COL0 ||
var->data.location == VARYING_SLOT_COL1);
- var->data.interpolation = flat ? INTERP_QUALIFIER_FLAT
- : INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = flat ? INTERP_MODE_FLAT
+ : INTERP_MODE_SMOOTH;
}
/* Apply 'sample' if necessary for API state. */
if (per_sample_interpolation &&
- var->data.interpolation != INTERP_QUALIFIER_FLAT) {
+ var->data.interpolation != INTERP_MODE_FLAT) {
var->data.centroid = false;
var->data.sample = true;
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 70e324919e1..29c13cd8028 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -176,7 +176,7 @@ public:
fs_reg *emit_samplemaskin_setup();
void emit_general_interpolation(fs_reg *attr, const char *name,
const glsl_type *type,
- glsl_interp_qualifier interpolation_mode,
+ glsl_interp_mode interpolation_mode,
int *location, bool mod_centroid,
bool mod_sample);
fs_reg *emit_vs_system_value(int location);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 129984a8812..ccf0d093f5b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -76,7 +76,7 @@ fs_visitor::nir_setup_inputs()
} else {
int location = var->data.location;
emit_general_interpolation(&input, var->name, var->type,
- (glsl_interp_qualifier) var->data.interpolation,
+ (glsl_interp_mode) var->data.interpolation,
&location, var->data.centroid,
var->data.sample);
}
@@ -1639,7 +1639,7 @@ emit_pixel_interpolater_send(const fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
const fs_reg &desc,
- glsl_interp_qualifier interpolation)
+ glsl_interp_mode interpolation)
{
fs_inst *inst;
fs_reg payload;
@@ -1658,7 +1658,7 @@ emit_pixel_interpolater_send(const fs_builder &bld,
inst->mlen = mlen;
/* 2 floats per slot returned */
inst->regs_written = 2 * bld.dispatch_width() / 8;
- inst->pi_noperspective = interpolation == INTERP_QUALIFIER_NOPERSPECTIVE;
+ inst->pi_noperspective = interpolation == INTERP_MODE_NOPERSPECTIVE;
return inst;
}
@@ -3108,8 +3108,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
wm_prog_data->pulls_bary = true;
fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
- const glsl_interp_qualifier interpolation =
- (glsl_interp_qualifier) instr->variables[0]->var->data.interpolation;
+ const glsl_interp_mode interpolation =
+ (glsl_interp_mode) instr->variables[0]->var->data.interpolation;
switch (instr->intrinsic) {
case nir_intrinsic_interp_var_at_centroid:
diff --git a/src/mesa/drivers/dri/i965/brw_interpolation_map.c b/src/mesa/drivers/dri/i965/brw_interpolation_map.c
index 87b35d8d59d..6d0a813eee7 100644
--- a/src/mesa/drivers/dri/i965/brw_interpolation_map.c
+++ b/src/mesa/drivers/dri/i965/brw_interpolation_map.c
@@ -26,10 +26,10 @@
static char const *get_qual_name(int mode)
{
switch (mode) {
- case INTERP_QUALIFIER_NONE: return "none";
- case INTERP_QUALIFIER_FLAT: return "flat";
- case INTERP_QUALIFIER_SMOOTH: return "smooth";
- case INTERP_QUALIFIER_NOPERSPECTIVE: return "nopersp";
+ case INTERP_MODE_NONE: return "none";
+ case INTERP_MODE_FLAT: return "flat";
+ case INTERP_MODE_SMOOTH: return "smooth";
+ case INTERP_MODE_NOPERSPECTIVE: return "nopersp";
default: return "???";
}
}
@@ -49,7 +49,7 @@ brw_setup_vue_interpolation(struct brw_context *brw)
BRW_NEW_VUE_MAP_GEOM_OUT))
return;
- memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode));
+ memset(&brw->interpolation_mode, INTERP_MODE_NONE, sizeof(brw->interpolation_mode));
brw->ctx.NewDriverState |= BRW_NEW_INTERPOLATION_MAP;
@@ -64,7 +64,7 @@ brw_setup_vue_interpolation(struct brw_context *brw)
/* HPOS always wants noperspective. setting it up here allows
* us to not need special handling in the SF program. */
if (varying == VARYING_SLOT_POS) {
- brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE;
+ brw->interpolation_mode.mode[i] = INTERP_MODE_NOPERSPECTIVE;
continue;
}
@@ -75,17 +75,17 @@ brw_setup_vue_interpolation(struct brw_context *brw)
if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib)))
continue;
- enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib];
+ enum glsl_interp_mode mode = fprog->InterpQualifier[frag_attrib];
/* If the mode is not specified, the default varies: Color values
* follow GL_SHADE_MODEL; everything else is smooth.
*/
- if (mode == INTERP_QUALIFIER_NONE) {
+ if (mode == INTERP_MODE_NONE) {
if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1)
mode = brw->ctx.Light.ShadeModel == GL_FLAT
- ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH;
+ ? INTERP_MODE_FLAT : INTERP_MODE_SMOOTH;
else
- mode = INTERP_QUALIFIER_SMOOTH;
+ mode = INTERP_MODE_SMOOTH;
}
brw->interpolation_mode.mode[i] = mode;
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
index f03b74143f4..fe05d547fbc 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -162,7 +162,7 @@ static void copy_flatshaded_attributes(struct brw_sf_compile *c,
int i;
for (i = 0; i < c->vue_map.num_slots; i++) {
- if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) {
+ if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) {
brw_MOV(p,
get_vue_slot(c, dst, i),
get_vue_slot(c, src, i));
@@ -176,7 +176,7 @@ static int count_flatshaded_attributes(struct brw_sf_compile *c)
int count = 0;
for (i = 0; i < c->vue_map.num_slots; i++)
- if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT)
+ if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT)
count++;
return count;
@@ -336,17 +336,17 @@ calculate_masks(struct brw_sf_compile *c,
GLushort *pc_linear)
{
bool is_last_attr = (reg == c->nr_setup_regs - 1);
- enum glsl_interp_qualifier interp;
+ enum glsl_interp_mode interp;
*pc_persp = 0;
*pc_linear = 0;
*pc = 0xf;
interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 0)];
- if (interp == INTERP_QUALIFIER_SMOOTH) {
+ if (interp == INTERP_MODE_SMOOTH) {
*pc_linear = 0xf;
*pc_persp = 0xf;
- } else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE)
+ } else if (interp == INTERP_MODE_NOPERSPECTIVE)
*pc_linear = 0xf;
/* Maybe only processs one attribute on the final round:
@@ -355,10 +355,10 @@ calculate_masks(struct brw_sf_compile *c,
*pc |= 0xf0;
interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 1)];
- if (interp == INTERP_QUALIFIER_SMOOTH) {
+ if (interp == INTERP_MODE_SMOOTH) {
*pc_linear |= 0xf0;
*pc_persp |= 0xf0;
- } else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE)
+ } else if (interp == INTERP_MODE_NOPERSPECTIVE)
*pc_linear |= 0xf0;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 29e47debfc2..3dae16895a2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2031,9 +2031,9 @@ struct gl_fragment_program
/**
* GLSL interpolation qualifier associated with each fragment shader input.
* For inputs that do not have an interpolation qualifier specified in
- * GLSL, the value is INTERP_QUALIFIER_NONE.
+ * GLSL, the value is INTERP_MODE_NONE.
*/
- enum glsl_interp_qualifier InterpQualifier[VARYING_SLOT_MAX];
+ enum glsl_interp_mode InterpQualifier[VARYING_SLOT_MAX];
/**
* Bitfield indicating, for each fragment shader input, 1 if that input
@@ -2638,7 +2638,7 @@ struct gl_shader_variable
/**
* Interpolation mode for shader inputs / outputs
*
- * \sa glsl_interp_qualifier
+ * \sa glsl_interp_mode
*/
unsigned interpolation:2;
diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c
index 20b04d1e20f..19a8ac03139 100644
--- a/src/mesa/state_tracker/st_nir_lower_builtin.c
+++ b/src/mesa/state_tracker/st_nir_lower_builtin.c
@@ -46,12 +46,12 @@
*
* with appropriate substitutions in the uniform variables list:
*
- * decl_var uniform INTERP_QUALIFIER_NONE gl_FogParameters gl_Fog (0, 0)
+ * decl_var uniform INTERP_MODE_NONE gl_FogParameters gl_Fog (0, 0)
*
* would become:
*
- * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.color (0, 0)
- * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.params (0, 1)
+ * decl_var uniform INTERP_MODE_NONE vec4 state.fog.color (0, 0)
+ * decl_var uniform INTERP_MODE_NONE vec4 state.fog.params (0, 1)
*
* See in particular 'struct gl_builtin_uniform_element'.
*/
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 57b09354487..ebeed14ea2e 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -545,18 +545,18 @@ st_get_vp_variant(struct st_context *st,
static unsigned
-st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color)
+st_translate_interp(enum glsl_interp_mode glsl_qual, bool is_color)
{
switch (glsl_qual) {
- case INTERP_QUALIFIER_NONE:
+ case INTERP_MODE_NONE:
if (is_color)
return TGSI_INTERPOLATE_COLOR;
return TGSI_INTERPOLATE_PERSPECTIVE;
- case INTERP_QUALIFIER_SMOOTH:
+ case INTERP_MODE_SMOOTH:
return TGSI_INTERPOLATE_PERSPECTIVE;
- case INTERP_QUALIFIER_FLAT:
+ case INTERP_MODE_FLAT:
return TGSI_INTERPOLATE_CONSTANT;
- case INTERP_QUALIFIER_NOPERSPECTIVE:
+ case INTERP_MODE_NOPERSPECTIVE:
return TGSI_INTERPOLATE_LINEAR;
default:
assert(0 && "unexpected interp mode in st_translate_interp()");