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authorNeil Roberts <[email protected]>2020-06-17 15:11:44 +0200
committerNeil Roberts <[email protected]>2020-06-22 08:23:06 +0200
commit28e3209985fc3c812cb0bd92b70d23abd6409190 (patch)
tree69f988db10b5fb43b159daa9b9b629838427c501 /src/compiler/nir/nir_schedule.c
parent0a18c935e15e70f23444bd594e05d40153871a1e (diff)
nir/schedule: Store a pointer to the scoreboard in nir_deps_state
nir_deps_state is a struct used as a closure for calculating the dependencies. Previously it had two fields copied out of the scoreboard. The closure is initialised in two seperate places. In order to make it easier to access other members of the scoreboard in the callbacks in later patches, the closure now just contains a pointer to the scoreboard and the two bits of copied information are removed. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
Diffstat (limited to 'src/compiler/nir/nir_schedule.c')
-rw-r--r--src/compiler/nir/nir_schedule.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/compiler/nir/nir_schedule.c b/src/compiler/nir/nir_schedule.c
index 8d42585ac6f..469ec95c946 100644
--- a/src/compiler/nir/nir_schedule.c
+++ b/src/compiler/nir/nir_schedule.c
@@ -122,10 +122,8 @@ typedef struct {
enum direction { F, R };
typedef struct {
- nir_shader *shader;
+ nir_schedule_scoreboard *scoreboard;
- /* Map from nir_instr to nir_schedule_node * */
- struct hash_table *instr_map;
/* Map from nir_register to nir_schedule_node * */
struct hash_table *reg_map;
@@ -245,8 +243,9 @@ nir_schedule_reg_src_deps(nir_src *src, void *in_state)
return true;
nir_schedule_node *dst_n = entry->data;
- nir_schedule_node *src_n = nir_schedule_get_node(state->instr_map,
- src->parent_instr);
+ nir_schedule_node *src_n =
+ nir_schedule_get_node(state->scoreboard->instr_map,
+ src->parent_instr);
add_dep(state, dst_n, src_n);
@@ -261,8 +260,9 @@ nir_schedule_reg_dest_deps(nir_dest *dest, void *in_state)
if (dest->is_ssa)
return true;
- nir_schedule_node *dest_n = nir_schedule_get_node(state->instr_map,
- dest->reg.parent_instr);
+ nir_schedule_node *dest_n =
+ nir_schedule_get_node(state->scoreboard->instr_map,
+ dest->reg.parent_instr);
struct hash_entry *entry = _mesa_hash_table_search(state->reg_map,
dest->reg.reg);
@@ -281,10 +281,11 @@ static bool
nir_schedule_ssa_deps(nir_ssa_def *def, void *in_state)
{
nir_deps_state *state = in_state;
- nir_schedule_node *def_n = nir_schedule_get_node(state->instr_map, def->parent_instr);
+ struct hash_table *instr_map = state->scoreboard->instr_map;
+ nir_schedule_node *def_n = nir_schedule_get_node(instr_map, def->parent_instr);
nir_foreach_use(src, def) {
- nir_schedule_node *use_n = nir_schedule_get_node(state->instr_map,
+ nir_schedule_node *use_n = nir_schedule_get_node(instr_map,
src->parent_instr);
add_read_dep(state, def_n, use_n);
@@ -297,7 +298,8 @@ static void
nir_schedule_intrinsic_deps(nir_deps_state *state,
nir_intrinsic_instr *instr)
{
- nir_schedule_node *n = nir_schedule_get_node(state->instr_map, &instr->instr);
+ nir_schedule_node *n = nir_schedule_get_node(state->scoreboard->instr_map,
+ &instr->instr);
switch (instr->intrinsic) {
case nir_intrinsic_load_uniform:
@@ -324,7 +326,7 @@ nir_schedule_intrinsic_deps(nir_deps_state *state,
/* For some non-FS shader stages, or for some hardware, output stores
* affect the same shared memory as input loads.
*/
- if (state->shader->info.stage != MESA_SHADER_FRAGMENT)
+ if (state->scoreboard->shader->info.stage != MESA_SHADER_FRAGMENT)
add_write_dep(state, &state->load_input, n);
/* Make sure that preceding discards stay before the store_output */
@@ -438,9 +440,8 @@ static void
calculate_forward_deps(nir_schedule_scoreboard *scoreboard, nir_block *block)
{
nir_deps_state state = {
- .shader = scoreboard->shader,
+ .scoreboard = scoreboard,
.dir = F,
- .instr_map = scoreboard->instr_map,
.reg_map = _mesa_pointer_hash_table_create(NULL),
};
@@ -457,9 +458,8 @@ static void
calculate_reverse_deps(nir_schedule_scoreboard *scoreboard, nir_block *block)
{
nir_deps_state state = {
- .shader = scoreboard->shader,
+ .scoreboard = scoreboard,
.dir = R,
- .instr_map = scoreboard->instr_map,
.reg_map = _mesa_pointer_hash_table_create(NULL),
};