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authorKenneth Graunke <[email protected]>2016-07-07 02:02:38 -0700
committerKenneth Graunke <[email protected]>2016-07-17 19:26:48 -0700
commitac1181ffbef5250cb3b651e047cce5116727c34c (patch)
treeb6aa32932d99fa3dcb15d2435ff63b662b939488 /src/compiler/nir/nir.c
parente7d96e7685e911b91ce048c6639a4c290faf5d06 (diff)
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.c')
-rw-r--r--src/compiler/nir/nir.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 3c8b4e0e5d2..b5d46145aa8 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -161,7 +161,7 @@ nir_variable_create(nir_shader *shader, nir_variable_mode mode,
if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) ||
(mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
- var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = INTERP_MODE_SMOOTH;
if (mode == nir_var_shader_in || mode == nir_var_uniform)
var->data.read_only = true;