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authorKenneth Graunke <[email protected]>2017-01-07 13:58:42 -0800
committerKenneth Graunke <[email protected]>2017-01-07 15:15:08 -0800
commit957ec00243ec8ccc0a94f68106d079b54685fe5a (patch)
treec9663602e6c1449819a140755911e4f8c276a4ca /src/compiler/glsl
parent42699e12711668a142b7acf11c168cf4301c1295 (diff)
Revert recent GLSL slot counting fiasco.
I apparently broke mark_whole_variable in ir_set_program_inouts. It was passing a type that wasn't var->type, so the wrapper didn't work out. It's all broken, revert it and start over. Fixes all kinds of things on other drivers. Revert "glsl: Make is_fixed_function_array actually check for varyings." This reverts commit 42699e12711668a142b7acf11c168cf4301c1295. Revert "glsl: Mark whole variable used for ClipDistance and TessLevel*." This reverts commit 5c580e64cc206ab160e1767c42e4d6c81f67da4d. Revert "glsl: Override the # of varying slots for ClipDistance and TessLevel*." This reverts commit 8b5749f65ac434961308ccb579fb8a816e4f29d5. Revert "glsl: Create and use a new ir_variable::count_attribute_slots() wrapper." This reverts commit 6aa5cb34d03765b7be8611aa516bc201bd337f73.
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ir.cpp25
-rw-r--r--src/compiler/glsl/ir.h2
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp39
-rw-r--r--src/compiler/glsl/link_varyings.cpp4
-rw-r--r--src/compiler/glsl/linker.cpp6
5 files changed, 14 insertions, 62 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 69f1f1a7e5d..8e4b382ebd3 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1618,31 +1618,6 @@ ir_variable::get_extension_warning() const
? NULL : warn_extension_table[this->data.warn_extension_index];
}
-unsigned
-ir_variable::count_attribute_slots(bool is_vertex_stage) const
-{
- /* GLSL contains several built-in arrays that control fixed-function
- * hardware, and are somewhat special. Clip distances and tessellation
- * factors are exposed as float[] arrays, but typically are packed
- * tightly. We want to expose these as taking a single varying slot
- * and let drivers handle laying them out appropriately.
- *
- * Skip this override if the arrays were lowered to vectors.
- */
- if (type->without_array()->is_scalar() &&
- (data.mode == ir_var_shader_in || data.mode == ir_var_shader_out) &&
- (data.location == VARYING_SLOT_CLIP_DIST0 ||
- data.location == VARYING_SLOT_CULL_DIST0 ||
- data.location == VARYING_SLOT_TESS_LEVEL_OUTER ||
- data.location == VARYING_SLOT_TESS_LEVEL_INNER)) {
- return type->length / 4;
- }
-
- /* For normal variables, simply consult the type. */
- bool is_vs_input = is_vertex_stage && this->data.mode == ir_var_shader_in;
- return this->type->count_attribute_slots(is_vs_input);
-}
-
ir_function_signature::ir_function_signature(const glsl_type *return_type,
builtin_available_predicate b)
: ir_instruction(ir_type_function_signature),
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 1cd6a60c081..a11dccd2e9b 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -553,8 +553,6 @@ public:
return this->u.max_ifc_array_access;
}
- unsigned count_attribute_slots(bool is_vertex_stage) const;
-
inline unsigned get_num_state_slots() const
{
assert(!this->is_interface_instance()
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 354b533bdcd..90b06b9f417 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -149,7 +149,7 @@ void
ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
{
const glsl_type *type = var->type;
-
+ bool is_vertex_input = false;
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
var->data.mode == ir_var_shader_in && type->is_array()) {
type = type->fields.array;
@@ -173,8 +173,11 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
type = type->fields.array;
}
- mark(this->prog, var, 0,
- var->count_attribute_slots(this->shader_stage == MESA_SHADER_VERTEX),
+ if (this->shader_stage == MESA_SHADER_VERTEX &&
+ var->data.mode == ir_var_shader_in)
+ is_vertex_input = true;
+
+ mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
this->shader_stage);
}
@@ -330,27 +333,6 @@ is_multiple_vertices(gl_shader_stage stage, ir_variable *var)
return false;
}
-/**
- * Return true if \p var is a GLSL built-in array that controls fixed-function
- * aspects of the pipeline. These have to be used as a whole.
- */
-static bool
-is_fixed_function_array(ir_variable *var)
-{
- if (var->data.mode != ir_var_shader_in &&
- var->data.mode != ir_var_shader_out)
- return false;
-
- switch (var->data.location) {
- case VARYING_SLOT_TESS_LEVEL_OUTER:
- case VARYING_SLOT_TESS_LEVEL_INNER:
- case VARYING_SLOT_CLIP_DIST0:
- return true;
- default:
- return false;
- }
-}
-
ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
{
@@ -383,12 +365,9 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
} else if (ir_dereference_variable * const deref_var =
ir->array->as_dereference_variable()) {
/* ir => foo[i], where foo is a variable. */
- if (is_multiple_vertices(this->shader_stage, deref_var->var) ||
- is_fixed_function_array(deref_var->var)) {
- /* In the first case, foo is a geometry or tessellation shader input,
- * so i is the vertex, and we're accessing the entire input. In the
- * second case, foo is a GLSL built-in array that controls
- * fixed-function hardware, which is consumed as a whole.
+ if (is_multiple_vertices(this->shader_stage, deref_var->var)) {
+ /* foo is a geometry or tessellation shader input, so i is
+ * the vertex, and we're accessing the entire input.
*/
mark_whole_variable(deref_var->var);
/* We've now taken care of foo, but i might contain a subexpression
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index c7ff6d041fb..e1a29b03549 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -2301,7 +2301,7 @@ check_against_output_limit(struct gl_context *ctx,
var->data.mode == ir_var_shader_out &&
var_counts_against_varying_limit(producer->Stage, var)) {
/* outputs for fragment shader can't be doubles */
- output_vectors += var->count_attribute_slots(false);
+ output_vectors += var->type->count_attribute_slots(false);
}
}
@@ -2345,7 +2345,7 @@ check_against_input_limit(struct gl_context *ctx,
var->data.mode == ir_var_shader_in &&
var_counts_against_varying_limit(consumer->Stage, var)) {
/* vertex inputs aren't varying counted */
- input_vectors += var->count_attribute_slots(false);
+ input_vectors += var->type->count_attribute_slots(false);
}
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index ef2b01e17d7..d4a484fdea0 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2670,7 +2670,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
return false;
}
- const unsigned slots = var->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
+ const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@@ -2782,7 +2782,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
*/
for (unsigned i = 0; i < assigned_attr; i++) {
unsigned assigned_slots =
- assigned[i]->count_attribute_slots(false);
+ assigned[i]->type->count_attribute_slots(false);
unsigned assig_attr =
assigned[i]->data.location - generic_base;
unsigned assigned_use_mask = (1 << assigned_slots) - 1;
@@ -3233,7 +3233,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
/* since there are no double fs outputs - pass false */
- fragment_outputs += var->count_attribute_slots(false);
+ fragment_outputs += var->type->count_attribute_slots(false);
}
}
}