diff options
author | Paulo Zanoni <[email protected]> | 2019-07-25 11:49:09 -0700 |
---|---|---|
committer | Sagar Ghuge <[email protected]> | 2019-07-30 10:42:20 -0700 |
commit | 25b03526c4903455fa190f605396569b6919914c (patch) | |
tree | 4f84c338fd872898f309ba07c903c88923e13930 /src/compiler/glsl | |
parent | 154c789ad5510de12456507223515861e9e7900a (diff) |
glsl: Add builtin functions for EXT_texture_shadow_lod
With the help of Sagar, Ian and Ivan.
v2: Fix dependencies (Ian Romanick)
v3: 1) fix function name (Marek Olsak)
2) Add check for extension enable (Marek Olsak)
Signed-off-by: Paulo Zanoni <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 53265269fd1..ff5d9a72da2 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -365,6 +365,13 @@ v130_or_gpu_shader4(const _mesa_glsl_parse_state *state) } static bool +v130_or_gpu_shader4_and_tex_shadow_lod(const _mesa_glsl_parse_state *state) +{ + return v130_or_gpu_shader4(state) && + state->EXT_texture_shadow_lod_enable; +} + +static bool gpu_shader5(const _mesa_glsl_parse_state *state) { return state->is_version(400, 0) || state->ARB_gpu_shader5_enable; @@ -492,6 +499,14 @@ texture_cube_map_array(const _mesa_glsl_parse_state *state) } static bool +v130_or_gpu_shader4_and_tex_cube_map_array(const _mesa_glsl_parse_state *state) +{ + return texture_cube_map_array(state) && + v130_or_gpu_shader4(state) && + state->EXT_texture_shadow_lod_enable; +} + +static bool texture_query_levels(const _mesa_glsl_parse_state *state) { return state->is_version(430, 0) || @@ -2211,6 +2226,11 @@ builtin_builder::create_builtins() _texture(ir_txb, derivatives_texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), _texture(ir_txb, v130_derivatives_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), + _texture(ir_tex, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), + _texture(ir_txb, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), + + _textureCubeArrayShadow(ir_tex, v130_or_gpu_shader4_and_tex_cube_map_array, glsl_type::samplerCubeArrayShadow_type), + _textureCubeArrayShadow(ir_txb, v130_or_gpu_shader4_and_tex_cube_map_array, glsl_type::samplerCubeArrayShadow_type), NULL); add_function("textureLod", @@ -2246,6 +2266,9 @@ builtin_builder::create_builtins() _texture(ir_txl, texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), + _texture(ir_txl, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), + _texture(ir_txl, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::samplerCubeShadow_type, glsl_type::vec4_type), + _textureCubeArrayShadow(ir_txl, v130_or_gpu_shader4_and_tex_cube_map_array, glsl_type::samplerCubeArrayShadow_type), NULL); add_function("textureOffset", @@ -2311,6 +2334,8 @@ builtin_builder::create_builtins() _texture(ir_txb, v130_derivatives_only, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), _texture(ir_txb, v130_derivatives_only, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_tex, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), + _texture(ir_txb, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), NULL); add_function("texture1DOffset", @@ -2729,6 +2754,7 @@ builtin_builder::create_builtins() _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET), _texture(ir_txl, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET), + _texture(ir_txl, v130_or_gpu_shader4_and_tex_shadow_lod, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), NULL); add_function("texture1DLodOffset", |