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authorEric Engestrom <[email protected]>2017-09-08 10:49:45 +0100
committerEric Engestrom <[email protected]>2017-09-12 13:53:12 +0100
commitd861eb5fc2b0cce097efa88c8b783f118fd0eb9c (patch)
tree9337c07cba2507052dd653f394a4e3674db15cc8 /docs/envvars.html
parent717fb6e4be9891cf77bb7ab43bda53ed62de747b (diff)
util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'docs/envvars.html')
-rw-r--r--docs/envvars.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 45e45eb0c9f..51c930f013f 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -117,7 +117,7 @@ glGetString(GL_VERSION) for OpenGL ES.
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
-<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
+<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in